Beyond camera technology upgrades

Tech Life

The California Streaming Apple event that took place last 14 September was — unlike the famous California Dreamin’ song — utterly unmemorable. The only two things that piqued my interest have been the new 6th-generation iPad mini, and what has been upgraded in the iPhone line. There is a third item, actually, which is what happened to the strongly rumoured Apple Watch Series 7 redesign, but maybe that’s a story for another piece.

The event felt unexciting. As I tweeted afterwards, these pre-packaged events are starting to feel repetitive and uninspired. The structure remains unchanged, somewhat predictable, and most presenters seem more concerned with delivering their script than trying to really make you feel their enthusiasm for what they’re showing you.

Even when it comes to one of the most crucial moments — talking about the innovations in the iPhone 13’s camera technology — the presentation was adequately put together, but failed to captivate me. It failed to make me go like Man, I can’t wait to check out these new iPhones once they’re available at the Apple Store! On YouTube, people like Dave Lee, Marques Brownlee, and Peter McKinnon, all did a much better job at communicating why these camera improvements and new features are kind of a big deal.

For me however, this is going to be another year without upgrading my iPhone. It’s not that I don’t deem the iPhone 13 worthy of an upgrade, far from that, but I’m sticking to my anti-notch design stance. When the iPhone X came out, I purchased the traditional-looking iPhone 8 and said that my next iPhone upgrade would happen when Apple manages to remove that ugly black thing on the top of the display. According to several rumours, apparently this will happen next year with the iPhone 14, so I’m hopeful.

Anyway, in the meantime I’ve been reading a fair amount of iPhone 13 reviews and watching video reviews. The consensus is that it’s an incremental upgrade compared with the iPhone 12, and that the two major improvements regard camera technology and battery life. Both of which are great things… provided they are a priority for how you use your phone.

Agreed, battery life matters pretty much to everyone, but cameras are a different story. You’re probably thinking, Come on, Rick, you know that everyone cares about having great cameras in their phones. For a lot of people, smartphones are the only cameras they own.

But hear me out. Let’s put aside people like me, camera enthusiasts who prefer shooting with traditional cameras and don’t really care about their phone’s camera capabilities. There are a lot of regular folks who, granted, have no other cameras apart from their smartphones and use their smartphones as the handy point-and-shoot camera that’s always with them. They aren’t professionals, they probably know very little about photography, and they just want to have a tool ready to capture moments when needed. 

For people like these, the camera technology in older iPhones like the first-generation SE or the iPhone X is good enough to meet their needs. If they upgrade is often because their iPhone has reached other limits, like storage or battery life. Yes, shockingly there are people who buy 32GB iPhones, fill them with photos, videos, and documents, know nothing about backups, and when their iPhone is full, well, time to get another one. I have rarely, if ever, heard a non-tech person talk about wanting to get a new iPhone because it has a bigger camera sensor, because now you can take real macro shots, or shoot more cinematic videos, or because now Night Mode is even better, and other assorted photo-video nerdery. The attitude is more like, Now my current iPhone is getting old, it’s time to buy a new one; I heard it takes better photos and battery lasts longer, so hey, that’s a bonus.

The point I’m trying to make here is not to belittle the camera improvements Apple keeps delivering year after year. I’m perfectly aware of their magnitude and usefulness. Instead, my question is: Is camera technology becoming the only defining characteristic of smartphones in general, and the iPhone in particular?

Because I’m starting to feel that, apart from camera technology, there’s very little going on with smartphones in the innovation department. I’m not counting foldable display technology here not because I don’t think it’s innovative per se, but because for now it doesn’t really advance the smartphone category when it comes to new applications (in the sense of ‘uses’, not ‘apps’).

If you make the thought experiment of removing camera technology upgrades from current phones, where are the practical advancements? That’s why those people who are not into photography are perfectly fine using older phones and don’t really feel pressured to upgrade, not even when their phone stops receiving system software updates. If you remove the camera aspect in an iPhone, there’s little a 2016 iPhone SE can’t do compared with a current model. 

It seems, however, that enough people are interested in having good cameras in their smartphones, otherwise Apple wouldn’t be so hell-bent on pushing camera technology in the iPhone, year after year. It matters so much to Apple that it has become more important than the overall industrial design of the device itself. Because let’s be honest, the design of the latest three or four generations of iPhones may be ‘iconic’, but that camera array on the back of the device is a sore sight, and the very image of an extra part that is bolted on the machine, design be damned. One of the rare instances where Apple prioritises function over æsthetics.

And, for now, Apple’s approach is rather typical of Cook’s administration: find what appears to be the gold vein, and extract all the gold you can until there’s nothing but debris. It certainly makes sense from a mere business and financial standpoint, but to me it’s disappointing: is this the grand plan for the iPhone? Make it become the best camera you have with you at all times, and that’s pretty much it? 

I can’t help but think that Jobs would have recognised this kind of stagnation and worked towards creating something to stir things up instead of iterating, iterating, iterating, and offering ‘faster horses’ after ‘faster horses’, if you know what I mean. He probably would have posed the problem of what we can do next with these phones, and the answer Much better photos and videos than last year would probably have left him wanting more. Okay, maybe I’m projecting a little here: it certainly leaves me wanting more.

But wait, wasn’t I the one against change for change’s sake? I was, and still am. Here, however, I’m talking about progress, reflecting on it somewhat theoretically, if you like. This is a broad discussion, but to avoid wandering off topic too much, I simply think that wanting to make smartphones become excellent pocketable cameras, while being a respectable goal, at the same time feels a bit like a waste of potential of what is already a supercomputer in your pocket. 

Yes, yes, I know, computational photography! Apple is leading here, they’re ahead of the competition, and so on and so forth. I’m simplifying here, but essentially computational photography is something created to take advantage of processing power and software to circumvent the hardware limitations of having small camera sensors, small lenses, and little physical space to operate within the chassis of a smartphone. And from what I’ve seen so far, the goal of having such advanced computational photography is to make your iPhone take photos as closer to reality as possible, especially when it comes to low-light photography. 

I’m not arguing its usefulness or Apple’s innovative efforts on this front, at all. The philosophical problem I have with that is that most of photography is not about reproducing reality with 100% fidelity. Every time I look at the photo samples Apple shows while touting the iPhone’s ever-improved camera system, the neutral, high-definition, surgically precise nature of such samples doesn’t appeal, inspire, or move me at all.

I want to see something happening in this field that pushes regular people beyond just using their smartphones to take snaps, chat, play Candy-Crush-Saga-like games, check maps, scroll Instagram feeds, watch YouTube and TikTok videos, and little else. Are smartphones destined to become just great cameras that can also be used to make phone calls, and that’s the end of the line, or is there maybe some new territory to explore beyond camera technology upgrades?

August short №2: Glass

Briefly

A few days ago I was made aware of Glass, a new photo sharing app and community with a design and intent that positively reminds me of early-days Instagram. 

At the time of writing, the app is still iOS-only, and to sign up you either need to receive an invite from someone who’s already in, or sign up within the app and get on the waiting list. When your turn comes, you receive an invite from Glass itself.

Notable characteristics:

  • No ‘likes’. You like someone’s photo? Write them a comment.
  • No gimmicky photo filters.
  • No statistics or other analytics.
  • No ads or algorithms. Glass is supported by subscriptions: $4.99/month or $49.99/year ($29.99 at launch). There is a 14-day free trial period. Everything is handled via the App Store.
  • Because there are no algorithms, you can enjoy a simple, chronological feed.
  • No data tracking.
  • The ability to download your data anytime you want.

Design-wise, one could say that the app is quite minimalistic, almost bare-bones in places. You have a tab for your feed; you have a sort of ‘discovery’ tab where you can look at other photographers’ profiles and photos, and follow them if you like; you have a tab with your profile; and finally a notification tab. On the bottom right there’s a separate (+) button to upload your photo. That’s it. Notifications, too, are pleasantly restrained: you can get a notification when someone follows you and when someone leaves a comment to your photos. There is no following/followers count. You can see a list of people you follow and people who follow you by tapping on Following and Followers on your profile page. All this absence of numbers, metrics, and quantification is truly refreshing in this day and age.

I love everything about Glass, and I’ve signed up for a yearly subscription right away, even if I’m famously averse to app subscriptions. But Glass looks and feels perfectly tailored to my photo sharing needs and expectations. For me it’s even better than pre-Facebook Instagram in the sense that it pushes me to select and share what I think are good photos (same as it happens with Flickr), rather than making me obsess with getting ‘the Instagram shot’ at all costs every day or multiple times in a day. It doesn’t cheapen photography like Instagram has done for years. 

That’s why I hope Glass’s founders/developers will resist feature creep. Resist user objections like: I don’t think Glass is offering that much for the subscription price they’re asking. There are a lot of people who will gladly pay for having a cleaner, simpler, focused experience. 

And that’s pretty much it for now, I think. If you want to find me there, my handle is @morrick, just like on Twitter.

August short №1: Constraints

Briefly

I’m technically on holiday, away from home, and my only way to access the Internet is by using mobile data on my iPhone, and my data plan is somewhat limited. As luck would have it, this place I’m writing from also has poor cellular coverage, so I get two signal bars on a good day. As a consequence, going online feels like a luxury, and I’m constantly aware that I’m consuming data for every little thing I do.

Still, I wanted to keep updating my blog when I can, though it’s unlikely I’ll have time and concentration for long-form articles. Hence, the idea of these August shorts.

The theme of this first short is Constraints and stems from my current situation. When I have to travel, and I know I won’t be able to leave my work behind, the first issue is to decide what to pack, especially if I’ll be travelling by plane. If you’re not an iPad-first or iPad-only user, and you have to rely on a Mac like I do, I believe there’s no better machine than the 11-inch MacBook Air. Unless, of course, what you do for work requires a more powerful computer. 

While having to work on a non-retina, 11-inch display is not a problem for me, such reduced screen real estate can certainly feel like a constraint when it’s the only option to work with for several days. For someone like me, with a well-organised Mac-centric workflow, even working on a 11-inch machine is better than having to use just an iPad. A couple of years ago I made the mistake of bringing only the iPad with an external keyboard, and I ended up feeling positively stranded.

This time I’m travelling by car, and so I indulged in a little bit of ‘tech overpacking’. The 11-inch Air was not enough anyway, and I had to bring the retina 13-inch MacBook Pro as well. The second constraint has been my working location inside the house — the only place where I can comfortably work is in the kitchen, and there are practically no available wall sockets. Fortunately, both laptops still have decent batteries, so I alternate between the two, and when I’m using one, the other is upstairs, recharging. 

The third constraint is relying on the iPhone’s personal hotspot for the Internet connection, and sharing the connection this way for extended periods of time drains the iPhone’s battery pretty quickly. So I keep it connected to a battery pack. This in turn means that I had to bring the battery pack, the cable to connect the iPhone to it, a different USB cable to charge the battery pack, and another charger.

The fourth constraint is what I mentioned at the beginning: my cellular data plan only allows me a few gigabytes at high speeds per month, so I have to keep a careful eye on what I’m doing once online. Work has precedence, naturally, but suddenly every other leisure activity feels wasteful. YouTube videos that are longer than 5–7 minutes become ‘too long; didn’t watch’ (and you start noticing just how many creators seemingly can’t produce videos shorter than 10–15 minutes). Sharing photos becomes an exercise in thoughtful selection. And so on. 

As I mentioned on Twitter a few days ago, in a way this whole routine (ending up connecting to the Internet a couple of times in a day, being extra aware of the amount of data I consume for every session, etc.) feels like 1998 again for me, when I used to be on dialup connection, and you went online rather than being online all the time. Back then the constraints were connection speed and cost of the service, but the ‘online’ dimension was still felt as something separate from the ‘offline’ life — a place to go, explore, and return. Not a 24/7 overlay, staying with you wherever you go.

All these constraints have an interesting upside, though: focus. Since I have to make the most of when and for how long I can connect, I can’t afford being unfocused and unproductive. It becomes a sort of mindful self-discipline that works really well, making me more efficient and essentially productive on demand. It’s something I wish I could replicate once back to my headquarters, but it’s hard to follow this kind of ‘diet’ once you’re re-injected into the Matrix.

Habits, UI changes, and OS stagnation

Software

A couple of weeks ago I wrote a short thread on Twitter about the undying argument Is this really bad UI, or is it just you who are averse to change? — I’m publishing these observations here simply because it will be easier to find them and reference them in the future.

What inspired that thread was a post by M.G. Siegler, In Defense of the New Safari. To be perfectly fair, in that post Siegler just says that he, perhaps going against the prevailing trend, actually loves the changes in Safari, both on iOS and Mac OS. He simply says that, while being taken aback by the changes, after a few weeks he got used to them and likes them.

It was other people who pointed me to his post, using it as a way to make their point. Their point being (you guessed it right) Is this really bad UI, or is it just you who are averse to change?

And my response on Twitter was this:

The argument “Is this really bad UI, or is it just you who are averse to change?” will never go away, huh? A change in a user interface can be disruptive, but it’s usually easy to see if it’s disruptive-beneficial or disruptive-confusing or ‑frustrating after a while.

You can see when change brings more thoughtfully-designed UI details. Saying that “You just need some time to get used to it” is in itself indicative that the new UI is problematic. You can completely redesign an app, but if the new UI is well-designed, people will figure it out.

When change ultimately brings UI rearrangement for UI rearrangement’s sake, then you just offer something that is user-hostile. Changing habits can be healthy if it brings improvement.

If users have a poor reaction to having to relearn your non-intuitive changes just because you felt the need to ‘refresh’ your app, doesn’t mean people are lazy or change-averse. It means they’re annoyed at your lack of respect for their productivity and their time.

The bigger picture — the operating system

The above is bad enough when it happens with applications. The thing is, it’s something that affects operating systems as well. And yes, I’m once again looking at you, Apple. And at Mac OS in particular.

The two major things I find especially misguided about Mac OS are:

  1. The fact that Apple considers it a product that needs to look cool and be shown off, instead of a utility that runs computers.
  2. The fact that Apple feels the need to release a new version of it every year.

Let me explain.

Apple has always been praised for their hardware design and for their thoughtful (and for a time, rigorous) approach to user interface design. At Apple they were well aware of that, of course, especially when Steve Jobs was at the helm (from Apple’s foundation up to 1985, but in particular from 1997 to 2011), and possibly even more since Tim Cook became CEO.

Let’s put hardware design aside now and focus on software design. When Mac OS X was first introduced, its most striking aspect was its look, an intriguing combination of the classic Mac OS and NeXTSTEP/OPENSTEP. Steve Jobs was very proud of it, as you surely remember.

What everyone seem to remember about Mac OS X’s introduction in 2000 at Macworld San Francisco is this part when Jobs says:

We have been secretly, for the last 18 months, been designing a completely new user interface. And that user interface builds on Apple’s legacy and carries it into the next century. And we call that new user interface Aqua, because it’s liquid. One of the design goals was that when you saw it you wanted to lick it.

But it’s important to remember that this part came several minutes after outlining Mac OS X’s underlying architecture. Jobs began talking about Mac OS X by stating its goals, then the architecture used to attain those goals, and then there was a mention of how the new OS looked. And I find this passage rather striking especially when compared with today’s Apple:

I’d like to go over the goals for Mac OS X.

First, we’re going to have a single OS strategy at Apple. We’re not going to have a dual or a triple or a quadruple OS strategy like some others. We’re going to have one OS, and that’s very important to us.

The second is, Mac OS needs state-of-the-art plumbing. We need the best operating system kernel technology, the best Internet networking in the world.

Third, we need killer graphics. Almost every app depends on graphics, whether it’s design and publishing apps for our pro customers, down to things that we use every day.

And we need to design it for the Internet from the start. We need to design it in a way that most users who are always plugged into the Internet get full benefits. We need to design in such a way that we use Internet standards throughout. And we’ve done that.

And we need a gentle migration, because we have 25 million users using our current-generation operating system.

So, these were the goals for Mac OS X; but to sum it up, it was: Make the next great personal computer operating system.

Sure, a lot has changed in the technology landscape over the past twenty years, but the Mac OS X introduction in 2000 is almost disarming in how clearly and precisely focused it is. It is framed in such a way that you understand Jobs is talking about a new powerful tool. Sure, it also looks cool, but it feels as if it’s simply a consequence of a grander scheme. A tool can be powerful in itself, but making it attractive and user-friendly is a crucial extension of its power. Think about physical tools: you work better when you can handle them better.

But over the years (and to be fair, this started to happen when Jobs was still CEO), I’ve noticed that, iteration after iteration, the focus of each introduction of a new version of Mac OS X shifted towards more superficial features and the general look of the system. As if users were more interested in stopping and admiring just how gorgeous Mac OS looks, rather than having a versatile, robust and reliable foundation with which to operate their computers and be productive.

Under Cook and the new executive branch, Apple has app-ified Mac OS. Forgive the atrocious expression, but that’s how it feels to me. While I don’t deny that there have been significant innovations under the bonnet (everything security-related, and the creation of a new filesystem among them), Apple’s approach when presenting the last few major Mac OS releases has always felt as if the most important thing to work on an operating system were its look & feel, rather than how this foundational tool can actually improve people’s work or tasks.

This insistence around the most superficial aspects of a graphical user interface — the look — often reminds me of the constant redesign iterations of some third-party apps in an attempt to make them more alluring to customers and to increase sales. The hyperfocus on always looking new and fresh can sometimes lead to harsh breaks in an app’s ‘usability continuum’ (as I like to call it). I’m sure you’ve experienced it more than once if you have been using Mac and iOS apps for the past several years. The developer triumphantly announces the ‘significant visual overhaul’ in the app’s changelog, and after the (often inescapable) app update you are presented with something that has changed so much, its controls completely rearranged, that it becomes unrecognisable and essentially forces you to relearn how to use the app as proficiently as before.

Both for work reasons and for personal research, I’ve had a lot of experience dealing with regular, non-tech-savvy users over the years. What some geeks may be shocked to know is that most regular people don’t really care about these changes in the way an application or operating system looks. What matters to them is continuity and reliability. Again, this isn’t being change-averse. Regular users typically welcome change if it brings something interesting to the table and, most of all, if it improves functionality in meaningful ways. Like saving mouse clicks or making a multi-step workflow more intuitive and streamlined.

But making previous features or UI elements less discoverable because you want them to appear only when needed (and who decides when I need something out of the way? Maybe I like to see it all the time) — that’s not progress. It’s change for change’s sake. It’s rearranging the shelves in your supermarket in a way that seems cool and marketable to you but leaves your customers baffled and bewildered.

The self-imposed yearly OS update cycle doesn’t help, either. Apple feels compelled to present something ‘new’ every year, but you can’t treat Mac OS development as iPhone hardware development. I understand (though I don’t necessarily like it) the push to stay ahead of the competition with a fresh iPhone lineup every year, but such pace is largely unnecessary with an operating system, especially a desktop operating system. This yearly cycle forces Apple engineers — and worse, Apple designers — to come up with ‘new stuff’, and this diverts focus from fixing underlying bugs and UI friction that inevitably accumulate over time.

Microsoft may leave entire layers of legacy code in Windows, turning Windows into a mastodontic operating system with a clean surface and decades of baggage underneath. Apple has been cleaning and rearranging the surface for a while now, and has been getting rid of so much baggage that they went to the other extreme. They’ve thrown the baby out with the bathwater, and Mac OS’s user interface has become more brittle after all the changes and inconsistent applications of those Human Interface Guidelines that have informed good UI design in Apple software for so long.

I’ve also been thinking that this self-imposed yearly update cycle is ultimately an obstacle to a deeper kind of development — the kind that makes an operating system evolve as a tool. In a recent discussion on Twitter, note Leo Natan’s response, the reason he gives as to why older operating systems were essentially less user-hostile than what we have today:

That’s because they were trying to make a difficult concept, computing, easier for the mass public. That has, to a large extent, been achieved. Now you have overpaid “““designers””” that need to show “““impact””” every year, so they have to reinvent the wheel over and over.

This act of ‘reinventing the wheel over and over’ has been incredibly stifling and has, in my opinion, largely led to operating system stagnation. Roughly since Mac OS X 10.7 Lion onward, Mac OS has gained a few cool features, but it has been losing entire apps, services, and certain facilities — like Disk Utility — have been dumbed down. Meanwhile the system hasn’t really gone anywhere. On mobile, iOS started out excitingly, and admittedly still seems to be moving in an evolving trajectory, but on the iPad’s front there has been a lot of wheel reinventing to make the device behave more like a traditional computer, instead of embarking both the device and its operating system in a journey of revolution and redefinition of the tablet experience in order to truly start a ‘Post-PC era’.

And with Mac OS it feels like its journey is over, the operating system has found a place to settle and has remained there for years. Building new stuff, renovating, rearranging, etc., but always on site, so to speak.

Every now and then I still take out some of my vintage PowerPC machines, and I realise that most of what hampers their usage today is due to CPU and GPU power, CPU architecture (no longer developed), and upgraded Web security protocols. But when it comes to their operating system — Mac OS X Panther, Tiger, Leopard, for the most part — I don’t feel I’m using an obsolete tool. I can do pretty much the same things I’m doing on more recent Macs running Mac OS 10.13 High Sierra, 10.14 Mojave, or Big Sur. Some workflows even feel more efficient.

An operating system is something that shouldn’t be treated as an ‘app’, or as something people should stop and admire for its æsthetic elegance, or a product whose updates should be marketed as if it’s the next iPhone iteration. An operating system is something that needs a separate, tailored development cycle. Something that needs time so that you can devise an evolution plan about it; so that you can keep working on its robustness by correcting bugs that have been unaddressed for years, and present features that really improve workflows and productivity while building organically on what came before. This way, user-facing UI changes will look reasonable, predictable, intuitive, easily assimilable, and not just arbitrary, cosmetic, and of questionable usefulness.

 

Habits, UI changes, and OS stagnation was first published by Riccardo Mori on Morrick.me on 20 July 2021.

 

10 years of Morrick.me

Tech Life

In late June 2011, after some consideration, I decided it was time to register a domain and pay for a hosting service. Thanks to my friend Grant Hutchinson I was able to do just that, and after a few weeks spent customising and tweaking the WordPress theme I chose at the time (a rather old one, but sporting the kind of layout I wanted), on 18 July 2011 Morrick.me went officially online.

Morrick.me in November 2011

The home page of Morrick.me in November 2011, as retrieved from the WayBack Machine. My first WordPress theme was called Futurosity, and I had to customise a lot of it to meet my layout needs.

 

Article view on Morrick.me in 2011

And this is how a single article looked at the time.

Of course, I’ve been writing online for longer. My first ‘blog’ was an online journal on LiveJournal I started in March 2001, while my first tech-oriented blog officially began in February 2005, using a terrible blogging software called BlogWave Studio, and relying on the meagre Web space afforded by my .Mac account back then. Initially I wrote only in Italian (my mother tongue), but around 2007 I also started to add articles written in English, with the intent of reaching a much wider audience.

The 2005–2011 period was a bit chaotic for me. As soon as I discovered WordPress.com and the ability to just start a free blog without worrying about domain and hosting expenses, I thought it was a good idea to have two separate tech blogs, one in Italian, the other in English. This was done to better manage my output and to offer clean, separate feeds to my Italian-speaking readers and English-speaking readers.

But then in 2008 I launched System Folder, my (now sadly very occasionally updated) blog on vintage Macs and the classic Mac OS, written in English. And soon after I realised that maintaining these three blogs and writing consistently in all of them required too much of my time; and since none of these projects was making me any money, I needed to make some changes.

So, circa 2010, I decided to merge the Italian and English tech blogs, something that confused my audience initially, but admittedly made my life easier. Some took this merger and my closing down comments on the blog as a hostile gesture, and for a while views on my blog took a dive. For me it was a rite of passage, a necessary evil. After a while, things got better, but I still was dissatisfied with what I perceived as a sort of ‘online identity fragmentation’. The free version of WordPress was, and still is, a great option for starting a blog in the most painless way possible, but if you’re serious about your online presence, you’ll soon outgrow it and want a more flexible solution. A personal domain and a custom WordPress installation give you more freedom of movement.

That was my next step in mid-2011. Then, of course, I had to incorporate all the tech articles written between 2005 and the first half of 2011 in the new Morrick.me website.

The rest is ten years of more-or-less constant writing. Re-reading the first years of Morrick.me, it was clear that I had more time to dedicate to this space. For a while, the average number of posts (both in English and Italian) per month was around 12–15, now I feel I’ve had a productive streak if I reach 4–5 articles in a month. Things have certainly changed: not only have I got less time to write here due to an increase of my usual workload, but I also changed my focus over time, favouring more long-form pieces, fewer ‘linked-list’ articles, and fewer posts where I essentially write a one-paragraph commentary to someone else’s quote, if you know what I mean.

Also, as you can see from my current production, in recent times my focus has been revolving almost exclusively around user interfaces and user interface design. Mind you, it’s definitely not a new interest, but these past years I’ve noticed a general worsening in UI design, even and perhaps most notably from Apple, and that has given me a lot of material to mull over and subsequently share my observations on the matter.

Some trivia

The logo

Here’s the evolution of my identity logo over the years:

Evolution of the Morrick logo

 

The first post published on Morrick.me

Two opinionated choices

  1. The permalink URL structure of this blog is https://morrick.me/archives/[number]. Over time I’ve been routinely asked why I opted for this ‘cryptic’ structure instead of the more human-readable https://morrick.me/2021/07/18/[post-title]. The simple answer is that I prefer short URLs and I’m not a fan of URL shorteners.
  2. This website is http:// and not https://. It’s a deliberate choice. I know HTTPS is more secure, but for now I want this website to be accessible to the widest range of devices, of any vintage, and that means sticking to HTTP. I will switch to HTTPS only when I have no other choice. For your peace of mind, I think you can instruct browsers like Brave and Firefox to upgrade all connections to HTTPS.

The 10 most-read articles of all time

At the time of writing, they are:

  1. Safari 15 on Mac OS, a user interface mess, published 18 June 2021.
  2. The Macs Apple was selling in 1996, published 30 March 2016.
  3. Mac OS Catalina: more trouble than it’s worth (Part 2), published 14 February 2020.
  4. The gem Apple discontinued: the 11-inch MacBook Air, published 3 January 2019.
  5. Mac OS Catalina: more trouble than it’s worth, published 19 October 2019.
  6. The reshaped Mac experience, published 31 January 2021.
  7. The required disk cannot be found” error in iTunes, published 22 May 2011.
  8. Yes to everything, published 24 March 2020.
  9. A retrospective look at Mac OS X Snow Leopard, published 17 February 2021.
  10. Origins of the Apple human interface” lecture — an annotated transcription, published 13 April 2019.

I’m not surprised to see many recent articles in this Top 10, since most of them were linked on Hacker News, which is a very popular tech news feed. The Macs Apple was selling in 1996 was linked by none other than John Gruber, and at the time I had firsthand experience of what it means for your site to be ‘fireballed’, so I installed and configured the essential WP Super Cache plugin (with many thanks to Nick Heer for the assistance).

I am rather surprised to see a 10-year-old article reach №7 in this hit parade, though. I guess that “The required disk cannot be found” has been a very popular and frustrating iTunes error.

I’m also a bit surprised to see that article about the 11-inch MacBook Air gain so much attention. It keeps receiving views on a daily basis even today. But I’m glad: that MacBook Air has become one of my favourite Apple laptops of all time. (The 12-inch PowerBook G4 will always be number one for me, by the way).

Some of my favourite articles

In no particular order. Consider this a sort of mini-tour of my archives:

  1. The whole Et Cetera category on this site, with articles that aren’t necessarily related to tech. See for example the From the lost drawer mini-series: 
  2. Ten years gone, published 21 March 2011.
  3. Books are bricks — important ones, published 28 May 2010.
  4. 40 years of Apple: some personal moments, published 3 April 2016.
  5. In March 2020 I carried out a time-consuming but exciting task: I decided to provide transcriptions of some of the interviews featured in a documentary series, The Machine that Changed the World, that aired in 1992 (for more details about this documentary, see this article by Andy Baio):
  6. Two articles on the first-generation iPad, published in May 2018: 
  7. A couple of articles on skeuomorphism: 
  8. On Mac OS vs iOS: 
  9. I’ve written a lot about the iPad and tablet computing, but this is perhaps my favourite article on the subject: 
  10. My series of observations on other, non-Apple platforms and devices: 

I’m sure I’ve forgotten a lot of other stuff, but wading through a total of 16 years’ worth of articles can be rather daunting. Feel free to explore further starting from the Archives page, if you like.

Thank you

In its ten years of existence, Morrick.me has accumulated a total of views that a high-profile tech blog or website probably makes in a month or even in a week, nonetheless I wanted to thank every person who has decided to stop by over time. From the occasional visitor (those who follow a link to one of my articles, read the article, then disappear — I call them ‘hit and run’ visitors), to those who have stuck around all this time, to those who regularly read what I write, and especially to those who have shown appreciation either by letting me know via email or Twitter, or by sharing my articles with their (wider) audience.

On two particularly nasty occasions I was feeling so low that I went very close to giving up with tech writing altogether. So, a heartfelt thank you to all the people who have been supportive when times were especially hard. You know who you are.

Cheers!