The Developer Transition Shit Sandwich

Handpicked

From Apple Asks Developers to Return DTK Mac Minis in Exchange for $200 Credit Toward M1 Mac — MacRumors, written by Juli Clover:

Ahead of the release of the M1 Macs, Apple provided developers with a Developer Transition Kit that included a Mac mini equipped with an A12Z Bionic chip first used in the iPad Pro, 16GB RAM, a 512GB SSD, two USB‑C ports, two USB‑A ports, and an HDMI 2.0 port.

These DTKs were offered up on a temporary basis to developers who paid $500 for access, and were aimed at giving developers a way to create Universal apps to prepare for the transition from Intel processors to Apple silicon chips.

Apple is now asking developers to return their Developer Transition Kits in exchange for a one-time use code that will provide a $200 discount on an M1 Mac.

Apple first sent out Developer Transition Kits at the end of June, so developers have had them on hand for the last seven months. Developers were meant to have a year with the DTK for app development purposes, but other benefits that include a private discussion forum and technical support will continue to be available for the full 12 month period.

Some developers are unhappy with Apple’s compensation given the initial $500 price of the DTK program and the bugs that were experienced that made using the DTK difficult. The last time Apple had a similar program for the transition from PowerPC to Intel chips, Apple provided developers with the first Intel-based Mac for free.

Sorry for essentially quoting the entirety of the article, but it’s a good summary of the whole situation.

Dave Mark, at The Loop, writes:

One wrinkle: The $200 expires at the end of May. Presumably, WWDC will be virtual again and will occur in June. And if new Macs are announced at WWDC, this means the $200 will not be usable for those Macs. Some developers are notably unhappy.

All in all, I think Apple could have avoided this PR bruise if they would have clearly laid out the specifics when they released the DTK in the first place. You pay us $500, we’ll give you a $200 credit that expires at the end of May when you return the box. As is, I got the sense that people were expecting Apple to send everyone an M1 Mac. An unfair expectation, true, but Apple could have controlled this from the beginning.

An unfair expectation”? I don’t think so. I think if there’s a miser here, it’s Apple.

As I wrote on Twitter, here’s what I would have done:

  • Every developer who purchased (rather, rented) a DTK would receive an M1 Mac mini upon returning the development machine.
  • Those developers wanting to purchase a different Apple Silicon Mac would receive a $699 store credit instead (the equivalent of an entry-level M1 Mac mini).

Or, to streamline the process, just offer a $699 discount instead of that stingy $200. It’s a matter of respecting your developers, who are the people helping all of your platforms thrive. Considering that Apple reported an all-time record revenue of $111.4 billion for last quarter, and considering that Apple’s relationship with their developers hasn’t been exactly great in the past several months, keeping developers happy by being a bit more understanding and gentlemanly is the least Apple can do in this situation.

If you think I’m exaggerating or demanding too much from Apple, here’s what Apple did in 2005–2006 during the previous transition from PowerPC to Intel:

  • Contrary to what MacRumors reported, the Apple Transition Kit Pentium machine Apple offered to developers in June 2005 wasn’t free, it cost $999.
  • But developers could keep it until the end of 2006 (18 months), and when they returned it Apple provided them with a 17-inch Intel iMac, which at the time retailed for $1,299.

And this was 2005 Apple; which, while already very wealthy, certainly didn’t have the amount of money they have today. Their avarice and tone-deafness on this matter is staggering to me.

The condition that developers have to use the $200 discount code before the end of May is another sour ingredient of this shit sandwich. I was trying to put myself in a developer’s shoes, and think about the implications, but Michael Tsai has already provided such scenario:

The main issues for me are:

  • I want to apply the $200 credit towards [an Apple Silicon] 16-inch MacBook Pro or iMac, neither of which has been announced yet. And Apple, surprisingly, requires that the credit be spent by the end of May, i.e. before any WWDC product announcements.
  • The May expiration also means that, unless I want to buy two Macs, there will probably be several weeks when I have no ARM Mac for testing. I don’t get the credit until Apple receives and processes the DTK, and then I have to wait for the M1 Mac to ship. Currently, it takes about 2 weeks for a new M1 MacBook Air to be delivered.

I had been hoping to keep my DTK for the full year, until I could replace it with the actual M1 Mac that I plan to use. But it looks as though I’ll need to buy a temporary M1 Mac just to maintain the ability to test Apple Silicon apps. Others have already bought an M1 Mac and won’t be able to use the credit unless they buy another.

I’m frankly appalled by those who side with Apple on this matter, saying that developers are essentially being cheapskates or demanding too much here. User ‘Rhino Rebellion’ on Twitter told me: Many, if not all, of the DTKs started acting-up after 3/4 months use. Random reboots meant it was unusable for the intended purpose. Apple Support refused to replace mine with a working unit. For me it was a waste of money, during exceptionally difficult times. Is this person demanding too much or having unfair expectations? I don’t think so.

My understanding of economics is extremely basic, but really, by being more magnanimous, Apple would have virtually nothing to lose in this particular transaction:

  • If Apple chose to give developers a $500 discount, for instance, Apple would literally lose nothing, because developers gave that amount of money as a deposit in the first place. (*)
  • If Apple chose to give developers a discount equal to the value of a Mac mini, whatever Apple would ‘lose’ from a financial standpoint, the company would gain in image and public relations.

Instead, by offering a meagre discount — with conditions, too — what Apple’s communicating here is that every opportunity is good to make money. Even with people who are indirectly already helping you make money. It feels very Uncle Scrooge, it feels gross. There, I said it.

(*) Update — It seems Apple changed their decision and opted to do just that: Apple Ups DTK Mac Mini Return Credit to $500 After Developer Complaints. It’s always kind of amusing to witness the same story over and over: Apple does something shitty, there’s backlash, Apple course-corrects. All major App Store fiascos have followed this pattern, for example. Anyway, I’m not really going to praise Apple for this, because frankly it’s the least they can do. Just before learning about this news update, I was talking with a friend who’s not really into tech, and his reaction was: “You’re telling me Apple asked $500 as a deposit for these units, and now they’re not even returning the full sum as developers return the hardware!? I’d never want Apple as my landlord!” Indeed.

 

The reshaped Mac experience

Tech Life

Yesterday, a short Twitter thread by the excellent Jeff Johnson caught my eye. Since he often deletes past tweets, I’ll quote the relevant ones here (emphasis mine):

The selling point of the Macintosh was never the hardware, it was the user interface. So if the selling point now is the hardware, that’s a damning indictment of the current user interface.

 

I cannot emphasize enough how everyone seems to have lowered their standards with regard to the user interface. The “Overton window” has moved. The Overton window now has rounded rects.

 

We’ve gone from “insanely great” and “It just works” to “Catalyst is good enough for most people.”

That’s fucking BS, and I won’t tolerate it.

 

Windows is “good enough for most people”. That’s why Windows has a 90% market share. Why should we aspire to that level, shouldn’t we have much higher aspirations? Mac is a niche. “Most people” are not even using Macs, so the majority is not even relevant. Mac is a premium brand.

 

The way I see it, the Mac now is merely milking the brand reputation and loyalty it previously built. That Jobs previously built. But neither Cook nor the current Mac deserves that reputation or loyalty.

 

Steve Jobs wasn’t an engineer. Not a hardware engineer, not a software engineer. At Apple, his role was as “proxy” for the users.

Apple no longer has a proxy for the users. Tim Cook is a proxy for the shareholders, nothing more.

Jeff himself says that this criticism is hardly new, that these are things he already pointed out “a thousand times, to no effect”. While I am in no position to affect Apple or Mac development, this short Twitter rant had the effect of reminding me of something I, too, believe in; something I myself should emphasise more frequently. It’s those first two tweets I’ve quoted above.

As someone who still puts vintage Macs and older computers and devices to good use, the Mac’s user interface and user experience are in large part what still makes using 15–20-year-old machines enjoyable. This, by the way, also applies to other products of course. It’s thanks to well-designed user interfaces that we enjoy driving a classic car, or shooting with a 50-year-old film camera, or listening to vinyl records on a 40-year-old record-player and hi-fi stereo.

A couple of weeks ago I was on a group videochat with some friends and when I said that, frankly, using my 12-inch PowerBook G4 (2003) with Mac OS X 10.5 Leopard was more enjoyable than using my 13-inch retina MacBook Pro (2015) with Mac OS 11 Big Sur, the common reaction was that I was just being ‘nostalgic’; that surely my MacBook Pro was the better choice because it is orders of magnitude faster, with a ‘more modern’ OS, and that the sum of those parts was a better Mac experience. That I should ‘be rational’ and accept that.

Here, bringing up nostalgia is missing the point. And the point is that an admittedly faster hardware plus a purportedly ‘more modern’ operating system do not necessarily equal a better Mac experience. It’s interesting that my friends’ reaction was not to ask me why I was finding using an 18-year-old machine more enjoyable than an up-to-date Mac, but to promptly want to readjust my enjoyment, implying that there was something ‘wrong’ with it.

I’m finding that many people not only have lowered their standards with regard to the user interface, but more and more often when I bring up the subject, they seem to consider it a somewhat secondary aspect, something that’s only good for ‘geek talk’. The same kind of amused reaction laymen have to wine or coffee connoisseurs when they describe flavours and characteristics using specific lingo. Something that makes sense only to wine or coffee geeks but has little to no meaning or impact for the regular person.

The problem is that if an increasing number of people start viewing user interface design as an afterthought, or something that isn’t fundamental to the design of a product or experience — it’s all just ‘geek talk’ — then there is a reduced incentive to care about it on the part of the maker of the product. It’s more like a vicious circle, really; if Apple software’s quality declines but only a bunch of professional users and enthusiasts point that out, then Apple isn’t particularly incentivised to do a better job at it — the “good enough for most people” is really a dangerous, self-indulgent excuse. And in turn most people are fine with it, and in turn Apple think they’re on a ‘good’ path, and so forth.

At the very end of my piece What about the M1 Macs?, I wrote:

They’re unbelievably good machines, and everything that is genuinely good about them and future Apple Silicon-based Macs — sheer performance, astounding power-efficiency, and great backward compatibility with Intel software thanks to Rosetta 2 — will also allow Apple to get away with a lot of things with regard to platform control, design decisions, and so forth.

If you take a look at Jason Snell’s Apple in 2020: The Six Colors report card, the Mac scored very good points overall, 4.7 out of 5, with a year-over-year increment of 1.1 points. The main reason has been of course the M1 Macs and Apple Silicon. Don’t get me wrong, Apple Silicon is groundbreaking, and Rosetta 2 is really an incredible performer on the software side. But what I contend is that a leap in hardware architecture and performance doesn’t necessarily mean that suddenly all is fine with the Mac as a platform or as an experience.

The Mac’s user interface is undergoing plastic surgery by the hand of surgeons who have studied on iOS books. The result is pretty much the same as when you see a favourite celebrity after a procedure. They look ‘younger’ but there’s also something weird about their appearance. Their traits have changed a bit. In certain cases you almost fail to recognise the person at first glance.

Similarly, the Mac experience today feels disjointed. The hardware has unquestionably improved with the introduction of Apple Silicon, and yes, it’s something worth celebrating and it’s something worth praising. On the other hand, the software that drives this hardware is a bit of a paradox: Big Sur and Apple Silicon Macs fit and work together well from a technical, architectural standpoint. From a user interface standpoint, however, Big Sur embodies what I’ve been fearing in recent years — a progressive iOS-ification of Mac OS. Big Sur provides a general user experience that is the least Mac-like in the history of the Mac. Going through Big Sur’s user interface with a fine-tooth comb reveals arbitrary design decisions that prioritise looks over function, and therefore reflect an un-learning of tried-and-true user interface and usability mechanics that used to make for a seamless, thoughtful, enjoyable Mac experience.

iOS was born as a ‘spinoff’ of Mac OS X, a sort of Lite version aimed at mobile devices like the iPhone and the iPod touch. The two platforms have maintained their separate paths and trajectories for years, and for a while using a Mac and an iPhone (or iPad) felt like having the best experience of each world. Then Apple became obsessed with thoughts of convergence, and features, UI ideas, paradigms, started bleeding through both platforms and in turn the respective experiences have become less clear-cut over time, with the software not fully capable of bringing out all that hardware power and potential.

This convergence will continue, of course, with Macs becoming more and more like ‘senior iOS devices’ from a UI and user experience standpoint. It seems clear to me that Apple is prioritising ecosystem experience because, let’s be honest, having a unified ‘operating system core’ underlying all platforms means having fewer framework-specific headaches and probably a faster, streamlined process when deploying new features. But this loss of differentiation is especially detrimental to Mac OS, which is being reduced to the lowest common denominator and loses an increasing amount of user interface ideas and conventions that were central to its superior user experience and ease of use.

I’m not annoyed because I see pieces of UI history fading away. I’m annoyed because I see pieces of good UI design fading away and being replaced by decisions that are puzzling and arbitrary, or the product of a trial-and-error process, rather than a meaningful, purposeful design.

You want an example that I find particularly glaring? Big Sur’s UI features a general increase of space between elements — icons, menus, labels, toolbars, sidebars, pretty much everywhere. On the surface it doesn’t seem like a bad decision. If you zoom in on certain parts of the user interface, you could say that more space between elements means that things looks cleaner, airier, sleeker.

But you’re looking at it on a 27-inch retina display. What about a display half that size? What about an 11-inch, non-retina display, like the one of the older 2013–2015 MacBook Airs that can be updated to Big Sur? It’s less pretty.

I usually work with a lot of app windows and Finder windows, but when I’m using my 13-inch retina MacBook Pro with Big Sur, the workspace constantly feels cramped, while on the other hand I have no problems using High Sierra on my 11-inch MacBook Air. Sometimes it feels like looking at a zoomed-in interface. That increased space between elements becomes less of a good idea because it doesn’t scale gracefully when the overall screen real estate is reduced. It becomes an interference. Before installing Big Sur, the amount of icons on the right of the menu bar had never really been a concern. Now, the simple addition of a couple of third-party apps like Dropbox and iStat Menus — both essential for me — is enough to make that menu bar look crowded. (And thankfully Apple has been reducing the space between menu icons, because in the first Big Sur betas icon padding was so bad I had to remove a few icons and use Control Centre to check on their status).

This, like other UI design decisions in Big Sur, feels like watching a chess player who only thinks about a move without considering the next one — or the next several ones, like good chess players do. As I tested beta after beta of Big Sur, I often asked myself the reasons behind a certain change in the UI. When the answer clearly wasn’t To make it look more like iOS, I tried to replicate the thought process behind it but I was often left with the feeling that another possible answer could be, It seemed like a good idea at the time. But an interface designer — who really should think like a chess player in these circumstances — can’t simply say It seemed like a good idea at the time to justify a UI change. There has to be a plan, a design. “Let’s try this, let’s try that” is not a strategy. It’s the way I played chess against my dad when I was 8 years old. I didn’t plan my moves ahead. I just reacted to what was before me. And I never won a game, of course.

These are all notes from an external observer, mind you. I don’t have inside information. I don’t know anything about how the Design team works at Apple. I’m just trying to make deductions based on what I’m seeing when I’m using Big Sur compared to all Mac OS versions I used previously and still use along with Big Sur. As I tweeted yesterday in response to Jeff Johnson, every time I point out some terrible or questionable UI design decision in Big Sur, there’s always, always someone who tells me “You’re just resisting change! You’re not willing to adapt!” without even entertaining the thought that, hey, maybe it is terrible UI design.

I am, in fact, willing to adapt — I will certainly purchase an Apple Silicon Mac in the future, and for all Big Sur’s user interface shortcomings, at least it’s not an unstable, unpredictable mess like Catalina. But again, great hardware performance plus software efficiency are not enough (for me) to create an enjoyable user experience if user interface design is neglected in the process. For years, decades, there has been a deep-seated user interface culture at Apple, and I feel it’s withering away. Unless it regains importance on the priority list, and depth in terms of knowledge (know your past) and thoughtfulness (apply all the best lessons learnt, and build on them), I guess I’ll keep using Macs, enjoying their performance and efficiency without a doubt, but merely putting up with them when it comes to user experience.

Rumours of upcoming Macs, and Mac design stagnancy

Tech Life

Some people have written to me asking what are my thoughts about the rumoured Macs Apple is planning to release this year. These people obviously refer to the articles published by Bloomberg’s Mark Gurman last week:

Relevant quotes from Apple Plans First iMac Desktop Redesign in Nearly a Decade:

The new [iMac] models will slim down the thick black borders around the screen and do away with the sizable metal chin area in favor of a design similar to Apple’s Pro Display XDR monitor. These iMacs will have a flat back, moving away from the curved rear of the current iMac. Apple is planning to launch two versions — codenamed J456 and J457 — to replace the existing 21.5‑inch and 27-inch models later this year 

[…]

Apple is also working on a pair of new Mac Pro desktop computers. […] One version is a direct update to the current Mac Pro and will continue to use the same design as the version launched in 2019. Apple has discussed continuing to use Intel processors for that model rather than moving to its own chips. 

[…]

The second version, however, will use Apple’s own processors and be less than half the size of the current Mac Pro. The design will feature a mostly aluminum exterior and could invoke nostalgia for the Power Mac G4 Cube, a short-lived smaller version of the Power Mac, an earlier iteration of the Mac Pro.

As part of its revived Mac desktop efforts, Apple has started early development of a lower-priced external monitor to sell alongside the Pro Display XDR. 

Relevant quotes from Apple Plans Upgraded MacBook Pros With Return of Magnetic Charging:

The new laptops are planned to come in two screen sizes, a 14-inch model codenamed J314 and a 16-inch version internally dubbed J316. Both will use next-generation versions of Apple’s in-house Mac processors, upgraded with more cores and enhanced graphics 

[…]

A major change to the new computers will be how they charge. Over the past five years, Apple has relied on USB‑C ports for both power and data transfer on its laptops, making them compatible with other manufacturers’ chargers. But the company is now bringing back MagSafe, the magnetic power adapter that means any accidental yanking of the power cable would simply detach it from the laptop rather than pull down the entire computer. 

[…]

In developing its next set of Mac laptops, Apple has also tested versions that remove the Touch Bar from its laptop keyboards. […] Some professional users have said they found that control scheme less convenient than physical keys. 

In the more recent article, Apple Plans Thinner MacBook Air With Magnetic Charger in Mac Lineup Reboot, Gurman also adds this about the next MacBook Pros:

The company is planning to bring back an SD card slot for the next MacBook Pros so users can insert memory cards from digital cameras. That feature was removed in 2016, to the consternation of professional photographers and video creators, key segments of the MacBook Pro user base. The heavily criticized Touch Bar, the current model’s touchscreen function row, is also going. 

Gurman has a fairly good track record when it comes to these things and, more importantly, all these rumours sound quite believable. At the same time, I’ve always been hesitant to discuss rumours on my blog, because one always runs the risk of getting carried away following certain lines of criticism (or praise), which may be disproved when the final product is released, and one ends up making an ass of himself.

Anyway, if we cautiously take all the aforementioned rumours at face value, I’d say they all look good to me. That is, these are all things I — as a long-time Mac power user — would be quite happy to see materialised. A G4 Cube-sized Apple Silicon Mac Pro is something I’d be very interested in, for example. And I think bringing MagSafe back to the MacBook line is a very sensible decision. 

The tangent I want to take with this piece is about Mac design. 

If you were hypothetically completely oblivious to what’s happened at Apple over the past decade, by looking at current Macs you would think that Steve Jobs is still with us and that Jonathan Ive never left the company. When I look at my good old 2009 MacBook Pro, the only details betraying its age are its relative thickness, the presence of legacy ports, and the lack of a retina display if I turn the machine on. If I look at the front of my 2017 21.5‑inch 4K Retina iMac and compare it with the front of a mid-2010 21.5‑inch iMac, they’re essentially the same.

I’m the last person to advocate redesigning things for the sake of redesigning. I’m more interesting in computers and devices that get better and more capable over time, rather than cosmetic changes that are periodically applied to make a product ‘look fresh’ while changing very little inside.

On the other hand Apple — especially in the past 25 years or so — has often introduced new design paradigms and solutions that have been both innovative and trendsetting. And even when a new design idea seemed just a merely æsthetic implementation, it often had a positive impact on how the machine worked as well. I’m thinking about the first iBooks, the colourful clamshell iBook G3 line. They were rather bulky laptops, even by 1999 standards, but also extremely rugged. I witnessed one tumbling down a flight of stairs, and the only damage were a few scuffs on the polycarbonate exterior, and the cover of the CD-ROM drive tray got partially detached (an easy thing to fix). They’re also one of Apple’s most comfortable laptops to type on: the curved palmrest area around the trackpad invites you to put your hands right there and type away.

When talking about the stagnant design of the Macs of the past decade, some ascribe it to architectural constraints tied to the use of Intel chips, but I don’t really buy this. Plenty of other PC manufacturers have produced many different laptops over the years, with the most varying and distinctive designs (whether they’re good designs it’s another story and not the point I’m trying to make).

What I’ve noticed instead is this: since Steve Jobs’s passing, Mac design has sort of frozen in its 2011 state. From then on, most of what Apple added or changed in Macs has been met with some level of controversy. 

  • The 2013 Mac Pro was stunning, but flawed from a thermal design standpoint and for the lack of internal expandability.
  • The MacBook’s new keyboard design introduced in 2015 turned out to be the worst fiasco in possibly all Apple history.
  • The Touch Bar, introduced in late 2016 with the new MacBook Pros, is one of the most polarising hardware features I’ve seen on a Mac in a long time. I personally think it’s an interesting idea but poorly developed and executed, whose terrible usability and lack of tactile feedback dampen all the theoretical flexibility it should gain over the physical keys it replaces.
  • The internal redesign of the 2014 Mac mini made it a far less upgradable machine than its 2012 predecessor.
  • The last iMac models to be user-accessible were the ones introduced in 2011. From 2012 on, their reduced thickness has demanded for fewer moving parts, so to speak, and today the only accessible part are the RAM slots on the back, but only on 27-inch models. It’ll be interesting to see if Apple Silicon iMacs keep having user-expandable memory, or if it’s all going to be integrated in the same chip, like on the M1 machines.
  • Removing MagSafe from post-2016 laptops in favour of USB‑C charging has been another controversial change. USB‑C is a more open, compatible solution, and one proprietary port less, but design-wise MagSafe is a more practical and innovative solution.

There are probably only three things Apple has introduced on Macs in their post-Jobs era that I really like: retina displays, the Force Touch trackpad, and TouchID (the latter being the least innovative, considering that IBM/Lenovo ThinkPads have had a fingerprint reader since 2004). All three are obvious improvements. And, bonus, the design of the 2019 Mac Pro and Pro Display XDR monitor is quite stunning, that’s for sure. 

As for the overall stagnancy of Mac design, I’ve always said that perhaps the answer is a very ‘Occam’s razor’ one — i.e. the main reason is just lack of better ideas. This, at least, is what an external observer like myself sees. Maybe behind the scenes it’s much more complicated than that, and on the surface these are all coincidences. Still, if you go back and read Gurman’s rumours about the upcoming Macs, every mention of design changes is about small details, or bringing back old ideas and form factors. Design-wise, Apple today seems to be better at iterating and rehashing, rather than coming up with something really new or markedly better than what it replaces.

I’m not saying that the Jobs-Ive combination nailed everything when it comes to design, but both their absence is painfully clear at every Mac iteration. There was an element of whimsical in Jobs’s taste that made machines like the first colourful iMacs and iBooks possible, not to mention the Power Mac G4 Cube or peripherals like the first AirPort basestation. As for Ive, some may have disliked certain design ideas and decisions he developed, but his constant curiosity and research (especially when it comes to construction materials) produced tremendous improvements over the years. Instead, the last period of his tenure saw a progressive reduction of his freedom of experimenting and general agency (the main reasons that led to his leaving Apple, or so I’ve read), and that’s a pity. Apparently, today’s Apple prefers good lieutenants over good generals.

Anyway, I really prefer discussing new Macs and not rumours about new Macs, so take my tangent on Mac design with a grain of salt. Perhaps the new Macs we’re going to see from now on will prove me wrong in a way or another, and then I’ll be happy to parrot Phil Schiller’s infamous line, Can’t innovate anymore, my ass!

2020 in review

Et Cetera

This is the time of the year when I typically get a bit more personal, and with a year like 2020 now in the rearview mirror, it’s hard not to get personal. So, what to make of it? As ideas for this little retrospective review started forming in my head, I thought that I would end up writing only negative things. We easily prioritise negative things because the kind of marks they leave inside us often make us forget about the good stuff, or make the good stuff seem small and inconsequential in comparison. But 2020 — while I’ll certainly remember it as a shitty, depressing year — also had its share of good things in store for me.

But let’s start with the negatives.

Well, Covid-19 of course

I was planning a trip to Italy to visit my mother in late February-early March 2020. I had started the year hoping I could also visit some close friends I hadn’t seen in a while. The virus and the consequent lockdowns obviously changed everything. And I don’t just superficially mean Gosh, Covid thwarted my plans, how inconvenient. I mean that the virus threw a heavy blanket of dread and worry over everything. 2020 was the year that for the first time in my life I really got scared to get terminally ill and pass away. I was worried (I still am) that for a simple, stupid oversight, I could get infected — or my wife, or my mother, or the people I care about the most. That’s why I self-isolated in my apartment even before the official lockdown here in Spain made that mandatory. That’s why I started wearing gloves and a mask since day one.

The weeks of ‘hard’ lockdown, when we were allowed to leave our home only to go grocery shopping, are indelible memories for me. The general atmosphere was surreal. No noises coming from outside. Empty streets. The dreadful uncertainty. But I must say I quickly started feeling safe in my home, and there was also a mild excitement bubbling underneath, because I (foolishly) thought that the forced isolation could also be an opportunity to advance my personal projects. Now I can finally sit down and finish my novel, and even write an entire new book of short stories for my Minigrooves series! — I said to myself.

So I don’t know if it was for these ‘creative plans’ or because I spent the quarantine with my wife and not alone, but I never suffered from cabin fever, or felt otherwise trapped. I felt scared, the virus scared and scares me, but I also approached the forced isolation with a pragmatic, let’s‑make-the-most-out-of-this, mindset. I’ll talk about how this eventually panned out in the Personal projects section below.

While no close friends or family members have died from Covid-19, I’ve still lost four acquaintances and one distant relative to the virus. 

I can’t stand people who have never really taken the virus seriously or who still refuse basic precautions like wearing a mask in public. Not wearing a mask is wrong, full stop. It’s not a matter of opinions. 

Personal projects

As I was writing above, I really thought I could take advantage of the quarantine to make considerable progress in all my creative endeavours. The plan was ‘simple’:

  • Finish the first novel in my science-fiction Low Fidelity series.
  • Expand, and maybe finalise, my series of short stories centred around the figure of Ian Charles Winterman, a consultant detective with a gift, a sort of heightened perceptiveness that allows him to have special insights and intuitions, and help the police force specifically in cases of abductions and missing persons.
  • Continue with Off the Grid, another series set in the same post-apocalyptic world of Low Fidelity — I wrote five episodes between 2016 and 2017, and the sixth episode was in the works when the first wave of serious creative block hit me back in 2018.
  • Start working on the third volume of Minigrooves, my series of short stories without a specific theme.

Do you know how much new stuff I ended up writing? A page of ‘tactical notes’ for Low Fidelity, and a whole paragraph of a short story. Nothing else, nothing more. This particular creative block hit me hard and unexpectedly. It felt like wanting to go for a run and feeling out of breath and sorely out of shape after 100 metres. Nothing clicked. Nothing worked. I don’t know if it was the constant attention I paid to the news, to always stay informed about the pandemic; I don’t know if it was the sudden increase of workload that left me without enough creative juices to proceed; I don’t know if the quarantine’s general atmosphere made me uninspired surreptitiously. But the end result was that I’ve never felt so useless as a writer or a creative. If I’ve written a bit more on this more tech-oriented space is also maybe because I wanted to prove to myself that I was still capable of writing something.

So, with regard to my creative projects, 2020 has felt like a huge, terrible waste of time and a missed opportunity.

Now, the positive stuff.

People

Firstly, I feel that, while the pandemic and the related quarantine have prevented people from connecting in person, they also enabled people to connect online in a sort of we’re in this together fashion. With my closest friends from Italy, people I have been seeing so very rarely since I relocated to Spain almost 16 years ago, we organised a weekly videochat meeting, a sort of hanging out at a virtual pub, and thanks to this we paradoxically ended up seeing one another much more frequently than in the past 10 years or so.

Secondly, people I only know via the Internet, and sometimes even people I’ve simply exchanged a few words over Twitter, or strangers who simply like what I write on my blog, have all surprised me repeatedly with their generosity. 

Thanks to a concerted effort from two marvellous fellows, one from the US, one from the UK, I was able to acquire a 2015 13-inch retina MacBook Pro to use as a test machine for the Big Sur betas. The machine wasn’t exactly donated to me, but it was made available at a ridiculously low price.

Another example: one day I was talking on Twitter about how amazed I was at the photos I took with a Fujifilm FinePix F30, a 6.3‑megapixel compact camera from 2006; when I kept sharing my snaps, I was contacted out of the blue from people who were following me on Twitter, and/or readers of my blog, telling me they had other compact cameras they didn’t use and asked me if I wanted them. They were clearly affected by my enthusiasm and perhaps thought that — just like I put vintage computers and devices to good use — I could do the same with older digital cameras.

This triggered a snowball effect. I was excited by the ‘new’ cameras I received, shared my photo tests and results, and this in turn drove other people to offer me more cameras. Again, not everything was given me at zero cost, but often it was a matter of just paying shipping fees. In a short amount of time, I got an Olympus E‑P2, a Nikon 1 J2, an Olympus E‑PL3, and a Samsung NX1000, all very capable mirrorless cameras (I was especially blown away by the little Nikon J2), all cameras that cost a small fortune when new, and that I had the chance to own for very, very little money. All this thanks mostly to the kindness of strangers.

Photography

All those generous offers left me with a few new toys to try out. As soon as the ‘hard’ lockdown was lifted here and people were allowed to go out, I resumed an old habit from the time I used to shoot exclusively on film: taking photowalks across the city and just shoot — mostly architecture shots and street photos. Eventually, with so many cameras to shoot with, 2020 turned out to be a very prolific year for my photography. I probably haven’t taken this many photos since 2011 or thereabouts. Last year has been terrible, inspiration-wise, but at least it was not a complete disaster on every creative front.

Final stray observations

  • For many people I know, 2020 and the pandemic have been rather disruptive, work-wise. Many who never worked from home found this new arrangement to be a bit of a shock, and had trouble adjusting. I was lucky, in a way, because as a freelance who has worked from home for the past 20+ years, the ‘quarantine life’ wasn’t very different from my usual routine — overworking included. I remember feeling somewhat vindicated when an acquaintance, who was also a client back in 2004–2005, wrote me and, in passing, said something like: I used to belittle your work, I know; I admit I didn’t take someone sitting all day at his computer very seriously; I didn’t understand how fucking exhausting that can be. Now my company requires I do the same, and I’m losing it, I’m telling you. So yes, this is kind of an apology. Fifteen years later, I know, but take it anyway.
  • Speaking of work, my daily job got pretty intense in 2020. There was a surge of translation/localisation assignments that kept me extremely and stupidly busy for months with little to no respite. I’m not complaining, mind you, Having a somewhat steady job in this day and age is a blessing, and I’m fully aware of that. Still, there were extremely stressful times that left me drained and almost burnt out.
  • Despite all the silver lining I’ve found, 2020 still remains a mostly-negative year for me. The general ‘feel’ of it has been weird, wrong, dreadful, disheartening. Despite my little exposure to social media — I’m basically just on Twitter and a couple other low-traffic networks — there have been several periods where I just couldn’t stand staying up-to-date with what happened around me and in the world. I’ve tried to filter out as much toxicity as possible, but sometimes it got so overwhelming that I had to quit checking Twitter for a while. And when you seek refuge in your daily job to avoid what should be a social, casual, leisurely platform, then you realise just how fucked up things are nowadays.
  • I also hate 2020 for the untimely passing of Adam Banks. We weren’t personal friends, I only knew him via Twitter and through some sporadic private correspondence, but he was certainly more than just an acquaintance. When I was experiencing some hard times work-wise back in 2014, he was one of the few who did something to try and help me out, and I’ll never forget it. Rest in peace, Adam.
  • I have no specific plans or resolutions for 2021. These are uncertain times, and one can only plan so far. I’m trying, again, to be more organised and to further limit my focus to what really matters most. Creatively, I’ve sort of given myself an ultimatum — either I advance or finish my main writing projects, or I’ll scrap them and begin afresh with something entirely new. As for my tech writing and this blog, everything will proceed as per usual — updating when I can, writing only when I feel I have something to say.
  • And finally, a big heartfelt thank you to everyone. You all made 2020 a much more tolerable year.

What about the M1 Macs?

Briefly / Tech Life

Whenever I end up updating my blog less frequently, or seem to avoid talking about the tech subject du jour, I’m sure to find some message or email asking me or teasing me about exactly that. According to recent feedback, people were surprised by my silence regarding the new M1 Macs with the first Apple Silicon chip.

There’s nothing sinister about my silence. As I’ve said repeatedly over Twitter, I’ve simply been very busy with my daily job in the past three months or so, and I haven’t had the time to sit down and write about this subject. I started to read and watch reviews from people who actually had review units of the new M1 MacBook Air, MacBook Pro, and Mac mini, and therefore had something concrete to say. And in so doing, I realised that, at the end of the day, there’s not much to add to what has already been said — the blessing and the curse when you finally have time to talk about a subject that isn’t really du jour anymore.

Pretty much all reviewers have reported the amazing mixture of stunning sheer performance and greatly-improved power efficiency, making the new MacBooks largely silent, never getting hot under pressure, and with absurdly long battery life. Performance has also been notable software-wise, as many Intel apps translated by Rosetta 2 apparently run faster on an Apple Silicon Mac than on Intel Macs. These facts alone have filled me with enough excitement to consider purchasing an M1 Mac sooner rather than later.

More interestingly, I think it’s also time to look back at what I expected, mused, and feared about the current Mac transition a year or two ago, when everyone was engaged in speculation roughly before the release of Mac OS Catalina. Searching previous entries on this subject in my blog, some key words appear to be dread, apprehension, anxiety, then a mix of quiet optimism and worry.

In my numerous observations back in 2018, 2019, and earlier this year, the apprehension regarding the Intel-to-ARM transition was never really about the hardware. I anticipated (like many other pundits) that the new ARM-based Macs would display an incredible combination of sheer performance and power efficiency. What made me nervous was primarily how Apple would manage the transition; the time they would grant users and developers to adapt; how quickly they would burn bridges with their Intel past, so to speak; if and how much they would provide backward compatibility software-wise, and so forth.

But the WWDC 2020 made me quietly optimistic, and the November ‘M1’ event reinforced that optimism. Apple still seems to care about the Mac, after all, and seems to be handling the architecture transition just as smoothly as the PowerPC-to-Intel one.

I still have some concerns, though. Two, mainly.

One — Many commentators, talking about Apple Silicon, appear to be relieved by the fact that Apple has finally been able to get rid of Intel CPUs and that Apple isn’t constrained anymore by Intel’s chip development roadmap. Finally Apple has complete control over their hardware. Like what’s been happening for years on the iPhone and iPad’s fronts, Apple is able at last to design everything at the hardware level, inside and out. And I agree with this sentiment, to some extent. Apple’s innovation in SoC design is undeniable, and these first entry-level M1 Macs are just the beginning of what Apple can do.

But the flipside of total hardware control is, well, that Apple is even more free to shape the Mac platform to their taste, needs, and whims. Which means that if they want to release Macs that are user-inaccessible black boxes inside, they can. And many people won’t even protest because oooh, these Macs are powerful, they last hours and hours on a single charge, and they’re very secure! I know that in late 2020 wanting a personal computer with user-upgradable and user-replaceable parts sounds quaint and very old-school. But if an internal SSD fails, or if I want bigger internal storage down the road, it ought to be possible for me to replace the SSD or to swap it with a bigger one, instead of having to bring the Mac to have its entire motherboard changed by Apple at a cost that, out of warranty, would certainly be prohibitive.

Two — Hardware/software integration. It should be a no-brainer at this point. With Apple Silicon Macs and Apple designing and coding their own operating system, we should be in integration heaven, back to the good old PowerPC days and even better. And yet, when I look at the advances of Apple’s hardware division and the products of Apple’s software division, the results seem to come from two different companies. In After WWDC 2020: bittersweet Mac, I wrote:

I’d hate to see a progressive oversimplification of the Mac’s UI that could potentially introduce the same discoverability issues that are still present in iPadOS.

I’ve always considered the look of an operating system to be a by-product of how it works, rather than a goal to achieve, if you know what I mean. If something is well-designed in the sense that it works well, provides little to no friction during use, and makes you work better, it’s very rare that it also ends up being something ugly or inelegant from a visual standpoint. How it works shapes how it looks. If you put the look before the how-it-works, you may end up with a gorgeous-looking interface that doesn’t work as well as it looks.

After spending five months using beta after beta after official releases of Big Sur on a 13-inch retina MacBook Pro, Big Sur’s interface feels exactly like that — easy on the eyes, but punctuated by arbitrary design decisions that make it clunkier, less usable and less friendly in different areas. It shows that the system has been rethought with the how-it-looks before the how-it-works. The Mac today feels powerful like never before. Mac OS feels at its most dumbed-down.

So, what about the M1 Macs? They’re unbelievably good machines, and everything that is genuinely good about them and future Apple Silicon-based Macs — sheer performance, astounding power-efficiency, and great backward compatibility with Intel software thanks to Rosetta 2 — will also allow Apple to get away with a lot of things with regard to platform control, design decisions, software quality, and so forth. Who cares that a pill tastes bitter, if it makes you feel good, right?