Still apprehensive about the Mac

Handpicked

I usually take my time to ponder things before publishing a post here. But this time I just wanted to write down a few brief raw thoughts before the WWDC. I’m leaving for a short trip in a few hours, and I’ll probably won’t have time to write anything else before June 3. 

 

Brent Simmons has written a succinct, spot-on reaction to Steve Troughton-Smith’s piece (Don’t Fear) The Reaper.

So, knowing how this has worked out in the past, why do I fear the reaper?

Because bringing UIKit brings no new power. If anything, it subtracts power. UIKit apps — at least so far — are all sandboxed and available only via the App Store. They don’t offer everything AppKit offers.

[…]

Getting the Mac OS X transition right was a priority for the company: if it failed, the company would fail. But with this? Not the same story at all. [Emphasis mine here.]

Much of the debate surrounding Marzipan so far has mainly focused on the fear of the decline in Mac software quality. What veteran Mac users are afraid of is a new wave of Mac apps that are little more than crude iOS ports, that don’t look and don’t behave like Mac apps. 

It’s an understandable concern, and a concern I share as well. I’m especially wary of iOS-only developers who limit their use of the Mac to the possible minimum (coding their apps and little more). How can they provide a good experience in the Mac apps they’ll develop via Marzipan if they have little familiarity with Mac OS, its interface and — for lack of a better term — its flow?

They’re not entirely to blame: Apple itself isn’t certainly leading by example on this front lately. Home, Stocks, News, and Voice Memos are apps that look as if they were assembled over the course of a few days by a novice iOS developer or a group of interns at Apple.

But I have other fears.

I fear that Apple’s plan for the Mac is to further close the platform down, so that — like on iOS — the Mac App Store becomes the only source for Mac software. That would be unfortunate to say the least. I want the freedom to purchase, download, and install Mac apps from wherever. I want to be able to give my support directly to a developer by buying their software from their website.

Also, as a consequence, I fear that the Mac App Store is going to become more like iOS’s App Store in every way — with thousands of crappy apps, and terrible pricing trends. Where by ‘terrible pricing trends’ I mean the race to the bottom on the one hand, and on the other hand an increase in subscriptions as the only payment method even for simple utilities and single-purpose apps. (I hope more people realise how subscriptions aren’t sustainable on a large scale for customers). 

I fear that iOS is going to become the new model that dictates how the Mac user interface has to behave. That Macs are going to be considered just as ‘big iPads’, and that paradigms and behaviours that are tailored for iOS and belong to iOS come to replace those paradigms, principles, and behaviours that made the Mac’s user interface great. 

Though of course not all at once, I fear this is going to happen eventually because I have the feeling that Apple — while maybe not reaching the point of merging the two systems completely — wants to somehow ‘unify’ iOS and Mac OS visually and behaviourally in the name of ecosystem homogeneity and the ‘seamless experience’. Whereas I believe both platforms should maintain their own specific strengths, their different ways to be simple and user-friendly, and their different way to be powerful and versatile.

I’ve said it again and again — I’m not necessarily afraid of change, but I’m afraid of change for change’s sake. I’m all for change if it brings unequivocal progress. But I’m afraid that Mac OS is getting repurposed and repackaged more to fit inside an agenda than to keep thriving as a platform with its history, characteristics, and unique features. 

I’ve experienced firsthand all the transitions the Mac platform has gone through, and this is the one that’s leaving me the most apprehensive. Because all past transitions brought clear advantages to the Mac, either from a hardware or software standpoint. The signals were of progress for the Mac platform; or, at the very least, of having to take a step sideways to then take two steps forward. This time it feels that things have to change simply to benefit the advancement of another platform. 

Never before have I hoped so much to be completely wrong about something. As Simmons concludes, I hope so very badly that I’m wasting my time with my worries.

 

Further reading

My kind of tablet

Tech Life

An opinion I’ve held for a long time is that Apple so far has done a mediocre job in turning the iPad into a ‘pro’ device. The hardware is fine, the current specifications for the iPad Pro models are more than fine. But the software — and to a certain extent the user interface and usability — is the weak spot. I won’t repeat myself about this; I think I said enough in Faster than its own OS back in November.

At the end of January 2010, this is how Steve Jobs introduced the iPad:

…And so all of us use laptops and smartphones now. Everybody uses a laptop and/or a smartphone. And a question has arisen lately: is there room for a third category of device in the middle? Something that’s between a laptop and a smartphone? And of course we pondered this question for years as well. The bar is pretty high. In order to really create a new category of devices, those devices are going to have to be far better at doing some key tasks. They’re gonna have to be far better at doing some really important things: better than the laptop, better than the smartphone. 

What kind of tasks? Well, things like browsing the Web. That’s a pretty tall order; something that’s better at browsing the Web than a laptop? Okay. Doing email. Enjoying and sharing photographs. Watching videos. Enjoying your music collection. Playing games. Reading eBooks. If there’s going to be a third category of device, it’s going to have to be better at these kinds of tasks than a laptop or a smartphone, otherwise it has no reason for being. 

Now, some people have thought that that’s a netbook. The problem is netbooks aren’t better at anything. They’re slow, they have low-quality displays, and they run clunky old PC software. So they’re not better than a laptop at anything, they’re just cheaper; they’re just cheap laptops. And we don’t think they’re a third category device. But we think we’ve got something that is.

I could use this quote to emphasise how all the tasks Jobs enumerates are consumption-related. That the drive to create such a device came from the need of having some hardware that was more convenient and capable at delivering certain content for people to enjoy. The creative angle came later. Again, in retrospect it’s crucial to notice just how the iPad was not conceived as a creation tool. It’s interesting to realise how Steve Jobs didn’t mention production tasks or creative tasks when he was talking about the thought process leading to the creation of this ‘third category device’. I’m sure Jobs was aware that, with the right applications, the iPad could do more than just being a vehicle for content consumption. Still, that didn’t seem to have been a priority.

Instead, what I want to emphasise in this quote is this part: In order to really create a new category of devices, those devices are going to have to be far better at doing some key tasks. They’re gonna have to be far better at doing some really important things: better than the laptop, better than the smartphone.

Far better at doing some key tasks. Better than the laptop (but let’s just say better than a Mac or any other traditional computer), and better than the smartphone. Think about that.

For the first few iterations of its existence, the iPad and iOS delivered on their mission. In 2010 I had a brand-new MacBook Pro and I was still making the most of my iPhone 3G, but I couldn’t wait to get an iPad. I wanted to use it especially for reading, so I waited very patiently for an iPad with a retina display. And in 2012, with iOS 5, the iPad was still a great device to do everything it was designed for. A fast device with an intuitive operating system with an extremely low learning curve. Some apps for more creative tasks had appeared, and with the addition of a Wacom stylus I had fun at drawing and painting some stuff.

Then some people got very excited about the iPad, and another question arose: why can’t we use the iPad for all kinds of tasks?

That’s when things started to go awry, in my opinion. 

Because while it’s technically still true that an iPad is better at doing some key tasks — better than a traditional computer and better than a smartphone — it’s not better at doing everything.

The integration between the hardware and the software Apple is renowned for means that the software running on an Apple device is (ideally) optimised to grant the user the best experience of what the device has been designed to accomplish. “The iPad is just a big iPhone” was a common criticism back then, and it was a misguided remark, because a few of the iPad’s key strengths came exactly from it being like a big iPhone. The familiar gestures people had quickly learnt to master the iPhone’s user interface still worked very well to operate an iPad. At the time, there weren’t any significant functional changes in how iOS 5 or iOS 6 worked on an iPhone and on an iPad. Apps optimised for the iPad needed a bit of user interface retouching and rethinking, but as far as the user interaction was concerned, there was nothing particularly disruptive. Things worked well. Users didn’t need additional training or additional attention to master an iPad.

But in order to accomplish additional tasks — especially complex tasks that require a certain degree of interoperability among apps and services — just resorting to third-party ingenuity was not enough. The iPad’s operating system needed changes and improvements. Which of course, inescapably, meant an added layer of complexity. As I observed back in 2016:

In iOS’s software and user interface, the innovative bit happened at the beginning: simplicity through a series of well‐designed, easily predictable touch gestures. Henceforth, it has been an accumulation of features, new gestures, new layers to interact with. The system has maintained a certain degree of intuitiveness, but many new features and gestures are truly intuitive mostly to long‐time iOS users. Discoverability is still an issue for people who are not tech‐savvy.

[See also Tap swipe hold scroll flick drag drop]

I don’t mean to dismiss the efforts Apple has done to make iOS work better on supposedly ‘pro’ iPads, but it’s undeniable that iOS has matured very slowly on this front. On iPhones, I believe it’s still a great operating system, because it still delivers on what you’re supposed to accomplish with a smartphone. The hardware/software integration is tighter there. On the iPad, my impression is that things have been messier, less focused, less optimised to make the most of it. Now, if you caught me in a more exasperated mood, I’d probably put the blame on Apple, saying that they could have done a better job, etc.

But the thing is, a touch interface can only do so much. There are still a lot of tasks for which a traditional computer is better and more versatile, and there are tasks for which a smartphone is better, because (among other things) certain touch gestures are simply more effective on its smaller screen. Some will undoubtedly insist that an iPad today can do anything a traditional computer can, and I may even agree on a theoretical level, but the fact is: just because an iPad is better than a computer or a smartphone at certain tasks, it’s not necessarily better at doing everything these other two kinds of devices were designed to do.

While successful, the iPad hasn’t been as revolutionary as many hoped (including some Apple executives, I presume), and in recent years Apple has made repeated efforts to turn it into a revolutionary device, perhaps paying too much attention to some hardcore iPad fans in the tech sphere. Apple has even neglected the Mac in the process, but so far the outcome has been underwhelming on both fronts. We have a generally weaker Mac, with serious hardware design flaws in its laptop line, and an operating system that hasn’t really evolved since probably Mac OS X 10.9 Mavericks. Then we have an iPad platform that hasn’t really improved all that much — the main differentiator between a regular iPad and an iPad Pro is essentially their technical specifications; it’s a hardware thing. Not a revolutionary new user interface or paradigm. Not even a tighter hardware/software integration (if anything, we’re in for yet another layer of complexity and new gestures and actions to memorise).

21st Century tablet

My habits and preferences betray my somewhat long history with computers and technology. I didn’t grow up with smartphones and tablets. My first home computer was a Commodore VIC-20. I was 27 when I first used a mobile phone. Despite what some people may think, I’m not averse to change and my brain is still flexible enough to pick up new habits or change old ones. What happens when you get older, though, is you tend to consider more often whether changing a habit or rethinking a workflow is actually worth it. And what I’ve always said about the iPad in this regard is this: if I’m faster, more efficient, more productive with a Mac (or, in certain fringe cases, with an iPhone), why should I learn a more convoluted path to be able to do the same thing — but more slowly and less efficiently — on an iPad? 

This state where you can simply have an iPad that does everything you need, without compromises, and does it better than any other class of device, is still pretty much ideal. Unless we witness a major hardware or software redesign, the trajectory the iPad is following is that this device is going to progressively resemble a Mac with a touch interface. We’ll ultimately have a device whose operating system will reflect a general reinvention of the wheel, feature- and functionality-wise, and whose distinctive features will be its touch interface and its extreme portability, and… that’s it? Where exactly is the progress in this scenario? You may tell me I’m simply not considering all the amazing new technologies that can still be added to the iPad in the coming years. Okay. But for now I look at what we’ve got. And what we’ve got is a tablet that at its very core is still the same iPad of almost ten years ago. Sure, it has got cooler to use and more powerful than the original 2010 model. But as someone who looks at technology as a forest and not at this or that tree, I see the iPad as an enormous waste of potential. 

While having a tablet as the iPad was originally intended to be — a convenient consumption device — has been a great addition, I feel that a general mistake on the whole industry’s part (allow me a bold statement every now and then) has been to focus on the iPad paradigm with too much tunnel vision, and not consider other ways to approach the idea of a tablet, both from a functional standpoint and from a user interface standpoint. Other manufacturers just followed Apple’s example and now we have a lot of mediocre alternatives that look and feel just like big phones and try to ape traditional computers for certain tasks. We have a third category of device that, instead of evolving into being something distinctive and even independent from the other two, has become a mix of smartphone and traditional computer envy. (I’m generalising and I’m aware there are exceptions in some of the iPad’s features.)

When it comes to ambitions for a tablet device, I keep thinking that the Newton was on a way more intriguing path than the iPad has been for the past nine years. I know that the technology had limitations. But don’t just put a Newton MessagePad and an iPad side by side and compare the two. Of course it’s going to be an unfair comparison — there’s a technology gap of about 15 years between them. I’m talking about vision. Just take one of the Newton’s basic features: handwriting recognition. Yes, on the first generation of Newton devices it wasn’t great, you may remember the jokes, and so on and so forth. Few people seem to be aware that it got much, much better with NewtonOS 2.x and on later, more powerful devices. I’ve been a Newton user since 2001, and to this day I can turn on my MessagePad 2100, create a new note or document, start writing on the device with its stylus as if it were a paper notebook, and the Newton will correctly understand and translate 99% of my scribbles into legible typewritten characters. It’s something I still can’t do on an iPad. 

And that’s because one day the industry decided that pen computing had no future. So, while using a stylus to draw, paint, or as an input device in certain specialised settings and applications is considered normal and natural, apparently writing on a flat surface with a stylus — something humans have been doing for at least 7000 years — is not. 

Well, if I had to describe my kind of tablet, a tablet I may consider using for productive tasks, I think it would be some sort of Newton on steroids at its core, with an input interface that would use touch where appropriate, and stylus where appropriate. That includes gestures: imagine splitting the screen between two open applications simply by drawing a line with the stylus instead of memorising some sequence you have to do with your fingers and in a certain way otherwise it’s not registered.

It would have an amazing handwriting recognition engine: so fast and accurate that it would make a virtual keyboard redundant. Mistranslated words could be corrected with a tap, and the tablet’s autocorrect would learn from those mistakes. Machine learning finally put to good use.

It could be easily connected to a Mac/PC, and you could use it as a giant trackpad, as a graphics tablet, as an additional display, even as backup device for sensible data and projects, which could be encrypted on the fly if needed by using biometric identification such as TouchID or FaceID. The exchange of files and documents would be of course seamless.

The user interface would feature a healthy selection of ‘drawing gestures’ and certain drawn elements could be smartly interpreted and subsequently rendered by the OS. Imagine you’re putting together a report and you’re making a draft with a series of items that will have to be organised in a table. You start handwriting the items and the associated data in different columns, just like you would do on a paper notebook. Once finished, you would draw lines along and across the items and the OS would ask you if you want to create a table; you would confirm and you’d end up with a perfectly laid out table you can drag inside the document (if it’s a separate object, otherwise it would already be part of it and you could drag it around to fit in the document’s layout). Once a series of items has been transformed into a table, the system could also handle it with its built-in spreadsheet feature, or you could export it to your favourite application for further editing and refinements.

As you may have guessed, I’m a fan of the old document-centric approach. The application-centric model has its advantages, of course, but I believe that an ideal tablet with an enhanced pen-based input interface could use some document-centric paradigms and it would feel very natural. The tablet’s OS could have a series of core functionalities (or services) that are invoked by what you intend to do. You create a new document and it could be a letter, an email, a financial report, the chapter of a novel, the page design for a magazine, a post on your preferred social network, a spreadsheet, a new webpage for your site, a new post for your blog, etc., and the tablet — via a series of ‘smart agents’ — would either understand what you’re doing or you’d simply tell it via a Create as… / Save as… command once you’re done. The OS could have some basic built-in services (e.g. an HTML/CSS editor for when you’re creating a new webpage), but you could also integrate third-party apps and services to have a richer experience and achieve more specialised results.

Visually, you would have a sort of desktop, but think of it as more of a workspace, not as a container of apps and files. A workspace where you can create things from scratch directly, or invoke/import things to ‘consume’. But even when you’re consuming content, imagine having this intermediate, invisible layer, that lets you manipulate whatever you’re reading or watching or looking at, in case you find something you need. You’re reading an amazing article on a website and want to save that insightful quote for yourself or to reuse in one of your articles? You highlight it with the stylus, either by underlining words or simply by enclosing the quote in a rectangle, and now you have a clipping you can reuse (the system could also save the original URL as metadata, so that the source is always retained). This could work with different kind of content: text, audio, video, still images, etc. You could use your finger or the stylus as an eyedropper tool when you see a particular colour you want to save or use for a project. These are just a few basic examples, but you get the idea. 

I’ve been thinking of an interface and operating system like these for years, and I confess I was excited when the Microsoft Courier research project surfaced back in 2008 [you can still find concept videos on YouTube, like this one or this one (truncated, sadly); also check this video about Microsoft’s Codex prototype, which predates Courier]; and I still think that some of its gestures and user interface ideas are more innovative — at least more intuitive — than what Apple has done with iOS on the iPad. Courier ended up being little more than an investigation, a concept, but it treated the tablet as a tablet, not as a wannabe traditional computer with a multi-touch interface on top of it. 

With this approach, my ideal tablet would certainly have a potentially complex interface, but by including a more robust stylus input and gestures that heavily borrow from the fundamentals of drawing when it comes to manipulating content and indicating intention, I think a lot of the user interface and interactions would be easier to grasp and master. There could be even a ‘tutorial mode’ the user could toggle, and when it’s enabled, certain parts of the tablet’s interface would be subtly highlighted; by tapping on them, the user could be presented with labels or tooltips explaining how to interact with that particular element. 

More importantly, the tablet would share part of the burden when a user wants to accomplish a task — imagine something like predictive text, but applied to many other different actions. Instead of being confused as to how to perform a certain action, the user could start doing something with the stylus, and the OS could offer some suggestions about which actions can be carried out from there. Or, if all else fails, it could ask the user if they want additional help. This, of course, should be a last-resort scenario, because ideally the interface would be so intuitive and discoverable that users wouldn’t need help or tutorials — but at least help and tutorials would be planned and included, and people wouldn’t be left on their own to figure out how to do something. 

In case my examples haven’t been clear enough, my kind of tablet would be strongly focused on applications and services interoperability. Precise, rigorous interface guidelines would ensure a great integration with third-party solutions. Developers could write standalone apps, but also services and system extensions to expand the tablet’s functionality and scope, ultimately contributing to its overall flexibility. In a model like this, workflows would have less friction because you would be adding functionalities and ‘actions’ made available either by the manufacturer or by third parties. 

If this is getting too abstract, imagine an even more reliable and ‘hardwired’ version of what iOS currently offers with Siri Shortcuts or with the older Workflow app. You download/purchase additional modules to accomplish specific tasks. Once added to the system, these modules or ‘actions’ (or whatever you want to call them) would in turn be available and accessible to third-party applications. For example, imagine you could add a “Markdown to HTML” module to the OS. From then on, that action would be available to the built-in text editor, but also to any third-party text editor you may get in the future. If a third-party developer wanted to write a text editor using their own Markdown-to-HTML converter, they could do so, and the user could choose which to use by changing a preference setting. But if a third-party developer wanted to write a certain kind of text editor that is more focused on beautiful typography or other specific aspects, they could do that without feeling the need to also offer text converters. Again, these are just crude examples off the top of my head. Perhaps a few user interface mockups would tell a clearer story, but I hope you’re getting my drift nonetheless.

I think that a tablet with this kind of OS that prioritises modularity, tasks, and app integration, and with a user interface that treats the tablet as a tablet and lets you interact with it by ‘speaking a tablet language’, would make for a versatile device with a good degree of extensibility, and a good degree of independence. You could attach any kind of accessory to it to make your life easier, such as an external keyboard, but the idea is that all you’d need to have is the main device and its stylus. And if you wanted to use such tablet as a mere ancillary device, you could do so by seamlessly connecting it to your computer, and the tablet would become an accessory or extension as needed. 

There is nothing particularly sci-fi in my ideal tablet — just perhaps a rearrangement of a few conceptual pieces — but I understand if some of my ideas sound weird or unfamiliar or unfeasible, especially if you’re satisfied with the way the iPad and iOS-on-the-iPad work today. I think the time has come for Apple to either embrace the interface limitations of the iPad and try to make the best hardware/software integration within those limitations, or to start designing something new from scratch with the express purpose of being a creation-/production-oriented device and operating system.

Let me know what you think, if you like.

How the MacBook’s keyboard fiasco has reshuffled my whole upgrade path

Tech Life

In mid-2018, continuing to use my 2009 15-inch MacBook Pro wasn’t feasible anymore. That Mac had started manifesting serious reliability problems, including the inability to switch between graphic cards without crashing, faulty thermal sensors, a failing battery, and the internal main SSD randomly not recognised at boot. I wanted to keep using a laptop as my main machine, but purchasing a new MacBook Pro with that terrible keyboard design was out of the question. Also, my available budget at the time would have been enough to get a base configuration of the 13-inch MacBook Pro without Touch Bar, which wouldn’t have been ideal for my needs anyway. If I wanted a Mac laptop with the good old keyboard design my options were essentially two: either purchase the 13-inch MacBook Air, or a used 2015 MacBook Pro.

My concern was that, while they were both decent candidates, both clearly having much better specs than my ageing MacBook Pro, neither represented a ‘future-proof’ option. I don’t need extreme CPU power for my work, but I also don’t upgrade my main Mac every year. I needed a solution that would last me a few years. That’s when I decided — not without mulling over it for weeks — to change strategy completely and get a 21.5‑inch 4K retina iMac. 

It was a good purchase and I really love the iMac. Having a 21.5‑inch retina display was the best gift I could make to my eyes. But the workaround plan wasn’t over, since I still needed a laptop for when I had to work away from home. My original idea was to get the 2009 MacBook Pro fixed as soon as possible, and keep using it as my mobile workstation. The iMac has enough power for my more complex photo editing, my occasional dabbling in video editing (still learning the basics), those work sessions needing a particularly extensive multitasking, and the occasional gaming. The 2009 MacBook Pro would still be powerful enough to handle work assignments when out and about.

But then I started wondering: what if the repairs end up being expensive enough that it actually makes more sense to look for a used, newer MacBook? Since it wouldn’t be my main Mac anyway, display size isn’t an issue, so I could search for a more compact MacBook. Long story short, I found a 2013 11-inch MacBook Air in great condition and at a bargain price. And, five months later and with hindsight, I can definitely say it has felt like adding the final piece to a giant, complex puzzle.

I know, when I tell people I had to upgrade my MacBook Pro, and to do that I purchased an iMac and a MacBook Air, it does sound a bit overkill, but it is a solution that has cost me less money than a new 15-inch MacBook Pro, and it has simultaneously solved different problems. Yes, it’s handy to have just one machine that can turn into a desktop workstation when at home, and that can also be carried around everywhere I need to use it. But with the iMac and the MacBook Air, I can have the power and comfort at home, and extreme portability with still enough power (and connections!) when on the go.

It’s already been a win-win, but in the past months I’ve noticed something else. Last year I was quite worried because it had come to a point where I needed to upgrade all my devices: 

  • I couldn’t keep using my iPhone 5 as my main phone because, while there wasn’t and isn’t anything wrong with it, while it’s still a capable device today, it can’t be updated past iOS 10.3.3, and it’s a 32-bit device. For work I sometimes have to test iOS apps, so I needed to upgrade to a newer iPhone.
  • With regard to the Mac situation, you know the story by now.
  • I also felt the need to get a newer iPad, partly because of the same reasons I needed a newer iPhone, but also because my third-generation iPad is a device that, sadly, hasn’t aged as well as the iPhone 5, despite both being 2012 devices.

And when your budget isn’t great, you don’t want to end up in a situation like that. Not having €4,000 to invest in this general multi-device upgrade, I had to prioritise, and the Mac had to come first, the iPhone second, and the iPad third. Several months have passed, and after upgrading my Mac setup and later my iPhone, I have realised that I’m in no particular hurry to upgrade my iPad anymore.

Why? Mostly because of the 11-inch MacBook Air. When I first talked about it, I made the joke about it being my 11-inch iPad Pro. As time passed, that went from joke, to half joke, to actual truth. 

In recent times, I have asked myself many times why I should get a new iPad, and I haven’t found a compelling reason to spend money on a new iPad or iPad Air, much less an iPad Pro. It keeps feeling just like a ‘nice to have’ device. 

While I have much respect for those who have successfully managed to use an iPad as sole computing device for work and leisure, I still believe the iPad has important user interface limitations that prevent it from becoming as versatile and ‘scalable’ as a Mac, unless its operating system is transformed to a point where it essentially becomes ‘Mac OS with touch support’. 

I use my first- and third-generation iPads as consumption devices 90% of the time. While sometimes the iPad 3 gets frustratingly sluggish, it’s still capable of playing videos, surfing the Web, being an ebook reader and a tool for some photo retouching and even creative work. The big question here is: would purchasing a more powerful iPad lead me to use it in more ‘Pro’ ways? I have thought about this for weeks, I kid you not. In the end, the answer is no. Of course I’d buy one if I had money to burn. iPads are great devices, hardware-wise. (iOS is a whole other story. The operating system is on a path of greater complexity and poorer usability, and that is another factor which has dampened the enthusiasm I used to feel about the iPad in its first years). 

But since purchasing the 11-inch MacBook Air, I already have an ultraportable pro device, with a fantastic battery life and the best keyboard it can have. It doesn’t have a retina display, but that (to my great astonishment, I’ll add) hasn’t been a big deal at all.

In fact, since purchasing the 11-inch MacBook Air, I’ve almost stopped bringing an iPad with me when I go out. My iPads are now mostly household devices used for basic-to-intermediate tasks. A new iPad would simply be employed to do the same tasks, just in a faster, smoother fashion. Would this make things better? Yes. Would this be enough to justify the expense? Probably not. At this point, the only compelling reason to upgrade to a newer iPad for me would be strictly work-related, or if my current iPads would stop being useful (third-party apps/services ceasing to work) or stop functioning (hardware failure).

Tech nerds, especially iOS fundamentalists, love to talk about this amazing Post-PC era we’re all supposedly living today. I know I can’t use my personal habits and preferences as evidence to the contrary, but I’m writing this in a university library, in a room with at least 350 other people. I look around and I see laptops everywhere. If I had to estimate how many people are using tablets here, I’d say no more than 30. The guy sitting next to me has both, an old MacBook Air and an old iPad mini. Again, it could be anecdotal. I’ve been doing a lot of photo walks as of late. I’ve observed a lot of people in public places. I hardly see tablets, but I do see a lot of smartphone usage. While for some this is enough to validate their ‘Post-PC era’ stance, I still have the distinct impression that traditional computers aren’t going away anytime soon; and neither are smartphones. Are perhaps tablets the ones destined to turn into niche devices?

The accidental smartwatch

Tech Life

At the university where my wife works, scattered in various locations inside the campus’s buildings, one can find special bins to collect exhausted batteries, spent printer toner and ink cartridges, and electronics waste. I have affectionately named the latter container the ‘tech bin’. There are a couple of such ‘tech bins’ I check on a regular basis because I have found the occasional small treasure in the past. 

And I’m not just talking about the odd USB cable or video adapter. I have found several pairs of headphones, a pristine Sony digital voice recorder, a perfectly-working in-like-new-condition Sony portable CD player (the generally highly-regarded D‑NE319), and even a couple of vintage PC laptops — which I managed to reassemble and get back to a working state with some simple troubleshooting. I’ve found a mechanical keyboard I’ve used as my main keyboard from October 2017 to January 2019, when a cluster of keys became unresponsive, only to find another identical model two months later. Not to mention the uncountable CD-ROMs, rewritable DVDs, and floppy disks I find on a regular basis. 

Mind you, I’m not taking home everything I encounter (I’m a bit of a hoarder but I know when to stop); the purpose of this introduction is to give you an idea of the kind of stuff people throw away today. There’s literal junk, of course, and lots of genuinely broken devices, accessories, appliances. But if you’re lucky, you can find perfectly working things that, I guess, are discarded simply because they’re not being used anymore. 

About forty days ago, I found a smartwatch. It had been thrown away in a small plastic bag along with its charging cable.

For those who haven’t immediately recognised it, it’s a Pebble Time. It was released in May 2015 and it’s a second-generation product. The original Pebble watch was made possible by a very successful Kickstarter campaign, and began shipping to backers in January 2013. The Pebble Technology company released new and more polished smartwatches in the following years, and ceased operations in 2016. As reminded by the relevant Wikipedia entry,

On December 7, 2016, Pebble officially announced that the company would be shut down and would no longer manufacture or continue support for any devices, nor honor any existing warranties. Pebble’s intellectual property was purchased by Fitbit, a wearable technology company specializing in fitness tracking, who also hired some of the Pebble staff. Further clarification on the transition timeline and efforts to render Pebble OS and its watchfaces/apps more self-sufficient was posted to the Pebble Dev Blog on December 14, 2016. Support for the Pebble app store, online forum, cloud development tool, voice recognition, and voice replies ceased in June 2018, although support for some online services was restored by the unofficial “Rebble” community.

Those who know me or have been reading this website for a while now, know that I’ve never been a big fan of smartwatches. While recognising the usefulness of some of their features, I’ve always felt they are too complex and too gimmicky devices to win a place on my wrist. I don’t need a smartphone surrogate with a tiny, uncomfortable screen. I have my iPhone with me all the time. I don’t need yet another device to charge overnight and babysit. I’m fine with my Swatch (or my dad’s old wristwatch) and my smartphone, thanks.

Still, finding a Pebble in the trash gave me the opportunity to do a bit of testing for free. Providing the watch still worked, of course. And it did. After leaving it connected to one of my Macs, it charged fully after about two hours. It turned on, I paired it with my iPhone 8 via Bluetooth, downloaded the Pebble app (which is still available on the App Store), reactivated some critical services thanks to the folks at Rebble, and put the watch on. I said to myself, Let’s see how long it lasts on a full charge, and let’s see how long it lasts on my wrist before I get tired of the experiment.

Pebble Time with Simply Bold watchface
Pebble Time with the Simply Bold watchface made by Simply.

Well, while this Pebble Time doesn’t have that 10-day battery life it might have had when new in 2015, it still lasts 5 days on a charge, which is still respectable when you look at other smartwatches. But most importantly, about forty days later, it’s still on my wrist. Here are some of the aspects of this humble smartwatch that won me over, in no particular order:

1. It may not have a beautiful, high-resolution, OLED display, but it’s always on. This means I don’t have to make a somewhat theatrical gesture with my forearm to wake the display and check the time when I need to. I glance at it just like I would do with my analogue watches. With the added bonus of the extra information some watchfaces provide, like current weather, temperature, steps or distance walked, etc. If it’s too dark to read the screen, I just shake my wrist briefly, and the backlight activates for a few seconds.

2. I found this Pebble with a nice black magnetic Milanese Loop stainless steel band, which is really comfortable. I know, it’s not a Pebble-specific feature, but the great comfort provided by this band has nonetheless been one of the factors that are making the experience with this watch quite enjoyable.

3. The user interface — I love the visual style of certain animations and transitions. If you haven’t seen it, it’s hard to describe. I think I saw something similar in the 1990s, some sort of ‘beatnik’ retro vibe. It also has the clean simplicity of, say, the Macintosh UI in the System 6‑System 7 era. 

But apart from the general æsthetics, the UI works very well. It’s possible that Pebble didn’t implement a touchscreen in order to keep costs down, but I actually find the lack of a touchscreen to be one of the strengths of this watch. You navigate the interface using four buttons, one on the left side of the watch, three on the right side. These buttons have generally fixed functions, and this makes the interface unequivocal, pretty much like the LCD quartz digital wristwatches of the 1980s. You enter the main menu by pressing the central button on the right side. You go up and down — you guessed it — by using the upper- and lower- right buttons. You go back with the lone button on the left side of the watch. There are virtually no discoverability issues here. This system is so intuitive I learnt to use the watch in 10 minutes after wearing it for the first time.

4. It’s not exactly feature-rich, but what it does, it does well — The more I use this Pebble Time, the more I think this could be (well, could have been) the perfect smartwatch for those who are usually smartwatch-averse. The navigation, as mentioned, is button-based and old school, if you like. So if you love those multi-function Casio or Citizen digital watches, you’ll be at home with the Pebble. 

The watch has a bare-bones basic feature set you can build upon, if you need more; but if you don’t, it offers what a typical digital watch would offer (time, alarms, backlight, calendar), plus some nice extras like the ability to control music playback on your phone (useful when you’re listening to music from your phone and don’t want or can’t take it out of your pocket to change volume or track), and of course the ability to receive and handle notifications. The Pebble is a humble, simple smartwatch that manages to stay simple and user-friendly even when you load more apps and features on it. This is something I really don’t see in the undoubtedly more advanced products of the competition. Not even in the Apple Watch.

5. There is a whimsical, fun element about this smartwatch I can’t describe, but that I find very appealing. Maybe it has to do with the huge and diverse watchface selection. I thought that looking for a few cool watchfaces was something that would get old very soon, but I keep having fun while looking for yet another face to add to my personal selection. 99% of the available watchfaces are free, but I’ve purchased a couple of paid ones made by Simply which are really well designed. I usually keep a watchface for a couple of days, then switch to another one. Most of them are very customisable, and you do that through the Pebble app on your phone. This may seem clunkier than doing that directly on the watch, but it’s actually more practical.

6. Reliability — Sure, simpler things are less prone to issues, but in forty days of continued use, the Pebble Time never ever acted strangely, froze, or crashed… Never. It has always behaved predictably and reliably. This really helps make a wearable device ‘disappear’ and get out of the way. 

7. Notifications — This is the aspect that blew me away the most. That’s because it’s what I had expected would annoy me the most. Before using a smartwatch, I firmly believed notifications were just an added nuisance. I already have them on my iPhone! It’s certainly easier to act on them from the phone. And I still think it’s true. I still think the fewer notifications you enable on your devices, the better. Having said that, in the past month I found myself in situations where having a notification reach me on my wrist in time turned out to be truly useful. 

You see, I usually keep my iPhone 8 in a side pocket of my cargo pants, or in my jacket, and while I have no problems hearing a notification, I almost always miss them when I forget the iPhone on vibrate. The pocket is big, the iPhone is in its case, and the result is that the vibration is too weak for me to notice, especially if I’m walking. I typically spend a few hours working from a library every day: I switch the iPhone on vibrate when I go there, but often forget to reactivate the speaker later when I leave. When that happens, and someone calls me or sends me a message, chances are I won’t notice until later — sometimes when it’s too late (email or message demanding an urgent reply, deadline reminders, etc.). Since wearing this Pebble, I’ve never missed anything. The watch helped me reply to an urgent communication in a timely fashion, and I also have won a couple of eBay auctions because I didn’t miss the notification that typically arrives 15 minutes before the auction ends. I’ve also been pleasantly surprised by how readable notifications are on the watch itself. 

When you first use the watch, by default it receives notifications from all the apps on your phone with notifications enabled, but you can progressively mute them on the watch (or, more comfortably, from the Pebble app), so that only a few selected apps can reach your wrist. This reduces the nuisance factor of notifications and extends the Pebble’s battery life.

8. Ah yes, battery life — Despite being four years old, despite the fact that its previous owner didn’t seem to treat it with much care, this Pebble Time easily lasts me five days on a full charge. To save battery, I switch it off when I go to bed. If I wanted it to track my sleep activity, I could wear it while I sleep, but I’m not interested in that for now. It’s really really nice not having to worry about battery life during the day. When the battery reaches critically low levels, the Pebble enters a sort of power-saving mode where it keeps displaying the time, and the icon of a power plug. I like that. 

I’ve also learnt to like something that irked me at first — how battery life is displayed. You don’t get a precise percentage measurement like on a smartphone. The watch will only display battery drain in 10% decrements, and only by using a Pebble app like Battery+ can you know the exact value. As I said, this annoyed me a bit at first, but then I realised how subtly less stressful this becomes over time. You glance at the watch and see 40%, and you know the actual battery drain is somewhere between 50% and 40%. It’s okay. You still have enough fuel. Don’t worry whether it is 46% or 42%. With a device like this, with its typical battery performance, it really doesn’t matter. 

9. Since I discovered (thanks to my brother-in-law) that iOS’s Health app could track some of my everyday activity, I started paying more attention to it. I playfully accepted the ‘gamified’ aspect of reaching a 10,000-step daily goal and started tracking my steps more closely. But of course a smartwatch can track this much better than a phone, simply because you have it on yourself for a longer time during the day. I like having a watchface with the ‘steps’ or ‘distance’ complications, so as to have a general idea of how much I’ve moved on a daily basis, even though the measurements aren’t super-accurate. And as a result, I’ve started to actually walk more. The Pebble app also has a nice interface to explore when you want to check how your day has been.

IMG 4331

 

Am I a smartwatch convert now?

It’s a difficult question, to be honest. Wearing the Pebble Time this past month has really given me a more precise perspective on the subject. I’ve finally experienced firsthand what it means to have a smartwatch on my wrist and how such a device can fit in my day-to-day. I still think smartwatches can be too intrusive, and while I certainly praise the heart monitoring capabilities of the Apple Watch, I realised I was glad that the Pebble Time has no heart rate sensors and doesn’t display such information. People tend to become obsessive and self-conscious when certain data is available to them. We’re not doctors, there are several reasons behind a fluctuation in our heart rate, and while in some cases it may indicate some underlying condition, most of the time it’s just that, a passing fluctuation. I think it would be better to have a smartwatch that did warn you when detecting an abnormal heart rate, but without providing real-time heart rate values.

I’ll keep using this Pebble while it lasts, but I’m still not sure whether I’ll upgrade to a more sophisticated smartwatch when the Pebble stops working. Exactly because it would be… a more sophisticated smartwatch. Ideally, I’d want another watch with the same spirit as the Pebble’s, if you know what I mean. Something simple, fun, with a well-designed, user-friendly interface that does a few things well and doesn’t overwhelm me with features or data. At the time of writing, I’m just not seeing a viable candidate in the current offerings.

“Origins of the Apple human interface” lecture — an annotated transcription

Software

Recently, the Computer History Museum has uploaded on its YouTube channel a lecture called Origins of the Apple human interface, delivered by Larry Tesler and Chris Espinosa. The lecture was held at the Computer History Museum in Mountain View, California, on October 28, 1997.

Being extremely interested in the subject myself, and seeing how apparently little thought is being given today to the subject, I wanted to quote a few selected excerpts from the talk, just to show what kind of hard work creating a user interface was back in the day when the Apple Lisa was being developed. It turns out that isolating this or that bit was futile, as the whole talk is made up of such cohesive, engrossing discourse. So I chose to transcribe it almost entirely, and add a few personal remarks here and there. I hope this turns out to be as interesting to you as it was to me. Read More